Hello guys, I wanted to ask if it was possible to animate some cutscenes and import them into GM2. I find myself very well with software like After Effect, and I've already created many cutscenes using vector graphics, creating very captivating animations. Unfortunately I've read around that...
I have got Game Maker Studio 1.4 for a while now, got it thanks to the Humble "Play and Create with GameMaker" Bundle.
I had been slowly learning to use it, and have had no problems with it until now. Thing is, I just got Game Maker Studio 2 Desktop as well, so I don't know if GMS2...
Alright, so being a dumb dumb, and not really having alll the much experience programming in general....I have a question. I have attempted to find an answer, but the closest I could find was related to using your mouse and moving in that direction...although I may have missed something....
I am having issues changing the text that shows at the top of the window as well as allowing fullscreen and resizing of the window as chagning the windows settings does not seem to be working. What is a way to find out the issue here, or am I missing something?
I am very surprised I see no other forum posts talking about this! Why did Yoyogames make GM 2's free edition way worse than GM 1's! This screws over so many people including myself. I teach a GameMaker course at my local CoderDojo, a place where people come and volunteer to teach kids how to...
I'm trying to get to learn the language (also not trying to burn out and work for two weeks and then stop) but I'm worried that their might be differences in the code that I will be messed up on. I'm talking about little things like (not anything just example)
instead of something like this...
Hey everyone, this is my first post here and I haven't really used forums in the past so if there is a better way to post these things please let me know.
I upgraded to GM2 last week, currently on IDE v188.8.131.52, Runtime v184.108.40.206. I have a game that I was working on in GM1 and imported to GM 2...
I have been having an issue with the game I have been creating. On my new laptop, the game randomly has poor performance. Nothing in my game is stored in memory, so I don't think it's a memory leak. I am using cameras, I heard they cause memory leaks, but all I do is create the camera with the...
I use this code in the end-step event of my Hero object to move the camera on my top-down game:
var targX = x-camera_get_view_width(view_camera)/2;
var targY = y-camera_get_view_height(view_camera)/2;
I tried to use this code in GM2:
var display_number_x = 0;
for(var i = 0 ; i < number_of_displays ; i +=1)
display_number[i] = instance_create_depth(x + display_number_x, y ,-99, obj_display_number)
display_number_x -= 5
And I got this error...
I try to place a tilemap in GML in game maker 2 but I can’t figure it out how to program it. I read the docs for game maker 2 but I it doesn´t help me.
I have programed a random dungeon with a ds_grid.
The ds_grid looks like
1 -> wall =>...
in GM1, the sprite editor has some cool function, such as animation effects like fade to color, or rotate the sprite in x frames and so on. Does this come in GM2 too, or do i need some extra software for this ? If not, can you please tell me some good animation and sprite making software...
I've got trouble with the physics_test_overlap function. I use the room physics. Recently I have used the place_meeting method but it's only for the image mask.
I want to use only physics functions so my game is calculated correctly.
But now my problem.
When I am using the...
Is there a way to make a certain tilemap layer larger than the room size?
so i can stop any gaps at the edges if i offset a tilemap layer.
Just wondering. would save having to make another layer underneath it and offsetting the other direction just to fix any gaps.
Thanks for any info.
I am new around here and with GML as well. So I am trying to make a reloading system for when my gun runs out of ammo. What I want to happen is when the "reload" variable gets to zero or when the user presses the "R" button, alarm will get set to 2 seconds and then 11 will be...
I just bought GM2 and it looks very promising.
I was messing around trying to make a topdown shooter with tiles instead of object to create the map of it, and I managed to destroy a single tile in runtime, the problem is that it doesn't switch tile to adapt to the new layout of the map...
Alright so this seems to happen to me whether it be a new project or something I've been working on.
The problem is when I click the play button or the debug button,
It brings up the whole output window, Starts writing chunks and whatnot,
And then it brings up a message about exiting with a...