So, i have problem with my camera movement.
I want my camera to not reset it position when i re-entering a room. As you can see it below
When i enter the second room and go back to the first room, you can see that my camera reset it position for a second. I want my camera to stay in...
Hi, I'm fairly new to this program and using the built in tutorials to learn the software, I'm currently at chapter 5 (applying a score to the game) and I'm following the tutorial exactly as shown but the score doesn't increase when an enemy is killed, also the enemies seems to die instantly...
So I get this error that basically means I cannot finish a project.
I try to pick a font for text with draw_set_font() function, I type in font name and the variable turns red indicating GM found this font. But when I try to run the game I get the good ol' FATAL ERROR that states:
I recently started building games with GM2 using the trial version. I am now ready to make the purchase.
In a perfect world, I would love to be able to export to any platform, however this is obviously cost prohibitive. As a result, I need some guidance on the "right"...
I am currently using the magnify shader from this pack: https://marketplace.yoyogames.com/assets/261/free-shaders
I have looked everywhere and this seems to be the only magnify shader out there, but this magnify shader doesn't seem to like being in anything other than a Draw GUI event.
I have created a game and I am trying to create an APK to play it on android. How do I do this.
I have configured SDK , NSK , JDK files all that has been found and done correctly.
However when I go to create APK via Build > Create executable.
But I keep getting this error. Any idea?
I'm looking for input on testing. I am wondering if there are any built in programs in GMS2 that do things like check if a variable is used in the right way. For example: if it is being set at run time but never changed. Then somewhere in the program that variable is being reset, which would be...
Hi everybody. I am not able to find out how to make work zoom in gamemaker 2 drag and drop, with mouse wheel. Is here anybody who can help me with this?
There is Set view variable and get view variable but I am trying anything but still not works. Thank you for help.
Just looking for a bit of general advice. I have a large open world map in my game that draws from a set of ds_grids. I have this loop which deletes any tiles outside of the players view (view_range) and then draws any inside of it.
Can you think of anyway to improve this? It seems...
Hi guys, I'm looking for a way to create the bloom effect in game maker studio 2.
Not being at all expert in shader programming for GM, and having found nothing looking on Google, I ask you if there is a way to get a bloom effect on GM2, and if you would be so kind as to give me an example of...
Am I wrong is assuming that you cannot check in code an event of a gesture without having to do it from the "Add Event?" For example I want to check if a "Flick" gesture occurred in my step event, can it be used similar to checking a keyboard press or mouse click in code?
It started a week ago for no apparent reason. When using GM2 for a period of time (usually 10-30 mins) my laptop keyboard stops working.
- It's still powered as I can see light from the keys
- However, I'm unable to input any keys. The error persists even after Switching tabs, closing GM2.
In my project, I have a room, called, room0 and an object called object0
cards = array_create(0,0)
cards = [9,8,7,2,3,4]
i = 0
j = 0
key = 0
complete2 = 0
and in step event it does
for (j = 2; j >= array_length_1d(cards); j += 1)
if complete2 == 0...
Context: I'm new to GameMaker + GML, but comfortable with various other languages / environments. Running GameMaker Studio 2.
I've put together a basic chunk-loading system to get around limits of room size / instance numbers. I'd like to load these chunks from room files.
I know we can add...
Recently, I moved around my resources in 2.x so I would be better organized. And now when I create a new object, sometimes the studio throws me an error message, that a resource has been moved and I have to reload or save. How do I stop this?
So. I realize I have been working on this project for a LONG
me. Even before GM2 existed, before I had bought a license to GMS1.4x. A time when I lived in a group home, the ideas were starting.
The story is:
With the world's various races at odds for what the other has, wars have torn the...
Hey guys, I need some serious help.
I have a pause/unpause system that deactivates and reactivates all the objects on screen. it works... but.. if i rapidly pause and unpause I notice that the objects lag a frame. For example.. I have a moving platform that carries a pushable block...
I'm trying to make a tetris game in gamemaker 2 and I would like to know if it's possible to destroy instances in fixed y position ? ( this is for clearing a line in tetris)
for exapmle if an object name's == THIS and it's Y coord == this, then destroy it .
Is it possible ?
in my game i have an obj_player and an obj_shield that has to follow the player.
obj_player STEP event:
shield = instance_create_depth(x, y, depth-1, obj_shield);
follow = other.id;