gm2

  1. D

    Dungeon Generation with Prefabs, Enter the Gungeon Style

    Hey guys, I'm currently trying to build a dungeon generator where it stitches multiple pre-made prefabs together to generate an entire dungeon, very similar to how "Enter the Gungeon" generates its worlds. I have already figured out how to make a prefab room creator but I'm unsure on how to make...
  2. E

    New Maker

    Hello! I'm Ezlol as my username says (no duh) and I am relatively new to GM2, I'm busy trying to make a looking up animation, and a looking down animation using DnD (too lazy to use code lol) and I can't seem to find any sprite-related blocks for this, causing the animation to loop even when I...
  3. S

    GMS 2 How to Detect when a Player Holds Down on the Screen

    Hi all! I'm currently in development of a game for Android and iOS devices. In it, you control a character's speed as it orbits around a circle. Because it's for mobile devices, I want to have very little controls. So, I made tapping the screen control the speed and holding down on the screen...
  4. Adam Mansour

    GMS 2 20% Discount .. but where??

    Am I doing something wrong? Because I was waiting for a discount all the time and now that its here, I can't find it X)
  5. Adam Mansour

    3D in GM2

    People told me that gamemaker is rather for people who want to create 2d games. But if someone insisted on making a 3d game in this engine. How would it hold up to the other popular ones everyone knows?
  6. D

    Sub-pixel Camera Movement in GM2

    So I'm not sure if this has already been addressed for gamemaker 2. I'm trying to figure out how to move the camera at sub-pixel increments for my game. I actually had this working in the older version of gamemaker but I wanted to upgrade. I am used to using views instead of this new camera...
  7. C

    Player getting stuck on sides of wall

    so im trying to make a game where you are a ball and you can move around by turning the camera, and the gravity direction is what moves you, but whenever you hit a diffrent side of the floor the player gets stuck, please help. Step event Player: hsp = hsp + grv; vsp = vsp + grv; if...
  8. Logan Bevans

    Converting to gm2

    Hey iv just recently got gm2 and I'm trying to convert some of my scripts into it and im having a bit of an issue with one of them i can't get it to generate blocks i believe its something to do with the xx for loop [var...
  9. H

    New and looking for a bit of help.

    Hey, looking for a bit of help with GML, I'm an artist so pretty new to coding and trying to learn. I'm just wondering if someone could either help with what I'm trying to do or point me in the right direction on what to look at on the game maker documentation? player - I need to make the...
  10. P

    Android Can I delete adaptive icons?

    I want to go back to my normal icons, but I can't find how. Deleting the folders isn't working. Does anyone have any idea?
  11. zampa

    GML Dialogues system

    I put dialogues in my game, now one npc can have more "pages" of text, but i was thinking what is the most efficient way to have more dialogues, what i mean with that is: -if you speak with the npc after you defeated this boss say: "Yeah you did it" -if you speak with the npc after you found...
  12. B

    Design SOLVED Change font in sprite editor

    Dear all, I`m a bit confused with the integrated text editor for sprite creation in GM studio 2. Perhaps there is a topic already but couldn`t find it. Sprite editor -> Toolbox -> Text editor When you are in the sprite editor you can type a text on the sprite. Previously you could then change...
  13. O

    GMS 2 Stuck trying to figure out how to make a character appear on an inventory screen

    I want to make it so that the characters status will be displayed in they'er own boxes in the inventory screen and when a character joins the group they will automatically be placed in the lowest number slot closest to the top this is the general idea I had to accomplish this. //create Cinv =...
  14. C

    Falling blocks not behaving correctly [Solved]

    So I'm making this falling block game but I've hit a snafu. Basically, after blocks have matched with neighbours and been destroyed I can't get the blocks above to fall down into their new spots like I want them to. The "cube_list_pop" script populates a list with all the instances of blocks on...
  15. O

    GMS 2 Enemy won't stop following me

    I've gotten an enemy to go towards the player object once within a certain range but after that it won't stop following no matter how far away I am. Is there an _stop moving command that I can use? if distance_to_object(obj_player) <= 96 { spd = true; } if spd = true {...
  16. Carloskhard

    Android Can't compile for android.Can't find error report neither

    So I'm trying to run my program for android in GM2 and the output is the following: Wrote HTML report to file:///W:/com.CskHard.Sideral/build/outputs/lint-results-debug.html Wrote XML report to file:///W:/com.CskHard.Sideral/build/outputs/lint-results-debug.xml :com.CskHard.Sideral:lint FAILED...
  17. S

    GMS 2 [SOLVED]Async event not firing after loading audio group.

    Hi, I am new to the forums and I come here because I have a problem. No matter what I do, I cannot get the audio to work for my game. If it matters, I am on a Mac OS X. Here is my code: obj_mus > create event > audio_group_load(audiogroup_default); obj_mus > async Save/Load event >...
  18. C

    Particle emitters, the burst kind, when to destroy?

    Hi, I've recently gotten back to GM and have a question to which I can't seem to find an answer. In my puzzle game I have a particle emitter that acts as an explosion when a game piece is removed. This is the script called by the destroy event of the parent object: If I was to use...
  19. O

    GML How do I fix this code

    I'm trying to make an inventory but I realized that when I put in a certain combination of inputs it completely throws off the math and results in option = things outside of 0-5 is there an easy way to fix this? object = 0 maxobject = 4 step: if keyboard_check_pressed(ord("S")) option +=...
  20. E

    iOS Error Xcode Invalid bitcode signature GM (GPS-ADMOB)

    Good afternoon I have a project in GM 2.2.1 and a project that when exporting it to Xcode can build without problems, the problem occurs when I add the Google Play services extension of the Market... GM 2.2.1 XCODE 10.1 Showing Recent Messages Ld...
Top