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gm2

  1. D

    Job Offer - Programmer Online Networking programmer wanted (Beatem-Up Game)

    Hey potential programmer, I am currently creating a simple beatem-up fighting game. The game is inspired by Castle Crashers and is meant to be a simple game I don't really want to spend too much time on (i.e, I have spent a few days on this getting all the ground level stuff up-and-running)...
  2. Oachkatzl Games

    GameMaker blendmode stange edge

    1# i would like to cut a hole in the stone but a strange edge appears surface_set_target(stone); draw_clear_alpha(c_white, 0); gpu_set_blendmode(bm_normal); /// draw_sprite stone gpu_set_blendmode(bm_subtract); draw_circle(_surface_size/2,_surface_size/2, 20, false)...
  3. hugokml

    SOLVED How can I can execute a EVENT object from another Object?

    Hi, please. Is it possible to execute, for example, an Event Left Down (mouse) from "A" Object from Alarm[0] of "B" Object? A Object has an Event Left Down. B Object has an Event Alarm[0]. So, I need from B.Alarm[0] call A.LeftDown event... Is it possible?
  4. hugokml

    SOLVED Graphs in GM2

    Please. Is it possible to generate and present graphs bar, area or pizza on GM2? Exists a library or function? Or it need to be develop manually? Thank you.
  5. FlatulenzaFiamm

    Steam Game crashing when resetting with the debugger.

    Heeey comrades! It's been a while, as always. Guess what? I finally bought Game Maker Studio 2! Yeah I know you care a lot, that's why I specified. Anyway, apart from other uncomfortable things that this version has (to which I may get used to in the future) there is one that really doesn't make...
  6. A

    HTML5 Possible to save file to computer in HTML5 game?

    Hello, In GM2, is it possible to save a screenshot of a game, such as using function screen_save(), to the user's computer when they are playing the game on a web browser? Specifically looking to do this on the platform Itch.io or on a website hosted by Weebly. Thanks -Ai
  7. Kuro2427

    GameMaker SNES Style "Pixelate" Transition

    How would one go about making a transition in which the game becomes gradualy pixelated, as seen in the video below? (timestamped) I'm thinking maybe you could incrementally decrease the application surface's resolution, but there's likely a more efficient way, right? (sorry for the crappy...
  8. R

    Experiencing slow down in the editor after a few hours.

    Hi! I am Rob, from Hungary but I live in Spain, I am new to this forum and I am a game designer. I have been using Game Maker 1.4 since 2014 and I have bought a GM2 lifetime license last year! So since the last update of GM2 I have been experiencing an issue with the editor. As I am working on...
  9. L

    How do I stop motion_add?[SOLVED]

    So basically I want to stop motion_add so it happens only once or are there any alternatives beacuse I want to push player from guns rotation so how do I stop it or is there any other way to do it. Thanks in advance!
  10. N

    Camera panning not working

    Hey all, I'm very, very new to gml, but what I tried to do here was to slowly move my camera to the desired coordinates (It's a very uh, pixelated game, so 1px per loop wouldn't be too slow), but it doesn't seem to do anything except freezing the game up. I've tinkered with it for a while now...
  11. L

    GameMaker Camera_get_view_x / y only returning 0

    So i've been trying to get my buttons to follow the camera, and to do this, I need to get the camera x and y, but using the object it makes it lag behind. But when I use this function it only ever returns me a 0. Here's a gif to show you what I mean. If you look to the left, that is printing...
  12. T

    Help with ropes

    Well i'm trying to understand how to work with inverse kinematics, so i serched how to do it and found a code that explain how to make, and i ended up with this: So i was trying to use gravity in the rope, and i was coing to try collisions, but i found a problem, when the botton of the rope if...
  13. M

    place_meeting vs other collision functions? player falls into wall object

    I have been using this tutorial by Yoyo led by Shaun Spalding: I tried a more advanced platformer tutorial by him and got an issue where my player lands halfway through the wall object rather than sitting nicely on the top of the object, and it also keeps the player in the falling image rather...
  14. T

    Collision Issues in 2.5D topdown platformer

    I'm testing some features to add to my future games, and decided to try adding fake 3d platforms where all objects would have a Z axis. Until now everything was working, i added an depth sorting system and added a better movement code to the player, but some collisions don't work so well, some...
  15. A

    Windows [GM2] How to convert frames into individual sprites.

    Hi! I have a tile set, and I have converted it all into frames using the convert to frames thing, but I would like to take every frame and make them all separated, I could do image_index = x but I fear that it will lag the game, so what is the best thing to do? Edit: I'd prefer to make it so I...
  16. Carloskhard

    GameMaker How to move phy_position without breaking the simulation of physics? GM2[HALF-SOLVED]

    I'm making an space game where there are planets(circular planets) with platforms attached to them that spin with them by changing his phy_position and phy_rotation manually(GIF BELOW). Works perfect BUT physics simulation gets broken: collisions work but friction between the ship and the...
  17. conman06

    Changing Room when object clicked?

    I'm trying to make the room change when an object is clicked. Note: I am new to the software. If you could explain it I would appreciate it.
  18. S

    iOS Is the iOS Export Working for Anyone else?

    Whenever I try to export to my Mac, I'm getting the error: Renci.SshNet.Common.ScpException: scp: error: unexpected filename: at Renci.SshNet.ScpClient.CheckReturnCode(Stream input) at Renci.SshNet.ScpClient.Upload(DirectoryInfo directoryInfo, String path) at ..(String , String ...
  19. T

    Zoom Out Distorting Sprites

    I've started a project of a local multiplayer shooter, where the cameras will work like this: - 1 player : the camera will only focus the player , without zoom - 2 player: the camera will calculate a zoom and it will add to the camera size but i have a problem, when the camera add the zoom out...
  20. T

    Help with Z axis depth sorting

    So i was trying to make a top down platformer where the platforms have a z position which the player can jump on the platform or go under the platform, but the problem is the depth sorting, i'm using FriendlyCosmonaut's depth sorter instead of the "depth = -y", but my player sprite is always in...
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