gm 1.4

  1. S

    Issue using script with arguments [SOLVED]

    I am using a script to add a slow effect and am trying to add an argument for the duration. So in the script i have as the first line "///scr_status_slow(dur)" and in the script; var duration = argument[0] spd = 0.5 if (alarm[10] <= 0) { alarm[10] = duration } if (alarm[10] <= 2) { status...
  2. M

    Legacy GM GMS licence windows 10 problem.

    Hi. I installed windows 10 on mi pc. When I open GMS and put the account with licence to gms and android export modules, the program needs restart. After restart, i have to do it again. And again, and again, and again. Any solution?
  3. L

    Legacy GM Ini File (Solved)

    So earlier today a guy thought me that I could use ini files for saving and other stuff. And I would like if anyone would give me a tutorial how to make a ini file. I would like to know how I make a code for "On the first start there will be no ini file so it will go to room_1. Then in the...
  4. Weastøne Entertainment

    Adjust "GUI depth" (even though it does not exist)

    Hello there!, I am trying to implement a dialog system. The one that is currently working works like this: 1) It has an specific object ("obj_dialog") that then draws text on the top of it (using the Draw GUI event). Because of that, there can be situations like this one: I don't know if you...
  5. T

    Android - Text goes very small if drawn in Draw GUI [SOLVED]

    Hey folks, Noticed something a bit strange and I wonder if anyone could offer up an explanation; I had some draw_text() calls in a few Draw GUI events. When doing a Windows build everything displayed fine, but when I ran it on Android the text would come out really really small. This seems to...
  6. T

    Legacy GM Search function for any platform

    hello dear GMakers I browsed internet and forums i didnt find nothing for search option or function, just for windows 8. Is it possible to make lets say just for numbers, lets say i enter number 2 and press search to go to selected room2. Or 73 for room 73...? I trying to make something like...
  7. T

    [Solved] Bi-Color Player

    I feel dumb to need to ask this, but how do you get a player to have 2 different colors? I want to be able to give them 26 different colors for each half, and they can choose. One half can be pink and the other can be blue, or custom. I don't want to make 676 sprites. I've tried draw_sprite_ext...
  8. W

    Legacy GM i += 1 vs i++

    Just did some quick testing and it appears "i += 1" is slightly faster (only like 3-4% faster) than "i++" and "++i", at least in the following situations... In While loops var amount = 300000; var i = 0; // This is slightly faster... while (i <= amount) { someArray[i] = 25; // assigning...
  9. P

    [solved]only show dialogue box when objects collide

    All of my code is working fine, and everything appears as coded, however now I want to be able to call and dismiss my dialogue box when my interact object collides with the npc I used the diest tutorial on dialogue boxes here...
  10. B

    Legacy GM HTML5 Drawing variables

    Hey guys, This is my first post here, ill keep it short. Im using gamemaker studio 1.4 and I have bought the HTML5 converter. When converting my previous game to HTML5, I had some issues with drawing variables as a text. At that time, i read topics stating this is because the HTML5 development...
  11. Q

    Legacy GM [3D] Ortho-projected real-time shadows

    GM Version: GM:S 1.4 (and up, probably) Target Platform: Windows (although other platforms CAN be supported - Read more down below) Download: https://github.com/Quackertree/depthShadow Links: N/A Summary: A shader made by Xor for 3D which creates ortho-projected real-time shadows in your 3D...
  12. Weastøne Entertainment

    Slow "++" growing

    What's up guys!, We're trying to reduce the speed that "++" has. We refer to ++ when increasing a variable's value variable++. The problem we have, as mentioned, is that this goes too fast for our energy (stamina or mana, as well) regeneration. We thought about increasing the value of everything...
  13. I

    Legacy GM are arguments read-only?

    i'm trying to shorten functions in GML by including them in scripts and then calling that script instead of the function itself, example : script "d" { instance_deactivate_object(argument0) } this is called in an object like{ d(self) } for example, to make it deactivate itself. but when I...
  14. Y

    Legacy GM Objects not opening

    Hey all So lately I noticed that sometimes when I try to double click an object to edit it's values, the object does not open. I try "Edit properties" from the right click menu and Alt+Enter but those don't work either. I found out that this normally occurs after my windows 10 (64bit) laptop...
  15. Bladestorm Games

    [Solved] Odd "ds_list_find_index" Issue

    SOLVED (By PNelly): Replace (!ds_list_find_index(global.skill_list, "skill_gun")) With (ds_list_find_index(global.skill_list, "skill_gun") == -1) Hi, so I have 3 buttons, each button adds a difference string to a DS List, once the string is added to the list it cant be added again. The issue...
  16. C

    Legacy GM [SOLVED] Collision issue

    First off, hi, I'm new, so keep that in mind when using Game Maker terminology and such. I'm not new to game development or programming but new to Game Maker. I started prototyping a puzzle game today and I've run into some issues regarding collision detection. Basics: The game is a falling...
  17. A

    After deactivating instances, how to make the text that has been drawn not to disappear after...

    After deactivating instances, how to make the text that has been drawn not to disappear after reactivating back those instances. Like when I use, instance_deactivate_all(true), it did deactivate all instances but when I use the instance_activate_all(), some of the HUD, like texts that has been...
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