1. samspade

    GML Git and Github for GameMaker

    GM Version: All (2.3) Target Platform: All Download: None Links: YouTube Playlist Summary: A tutorial series focused on understanding Git and Github and how to use them with GameMaker. While I will be using GameMaker Sutdio 2.3, the basic concepts will be applicable to all versions of...
  2. S

    Windows Git:ImportProject: Source Control Import Failed

    Hi, and thanks in advance. Trying desperately to get source control working, but whenever I try to import project into repository I get this error message and nothing happens. Git:ImportProject: Source Control Import Failed The repository is on github and is currently empty. No information...
  3. N

    Question - IDE Not able to get remote source control working...?

    Hi everyone, I've just started working with GameMaker Studio 2, and so far it's gone pretty well. :-) Though I've followed the help instructions to enable source control and have created a local repo OK, I haven't yet managed to set this up to push the local project repo out to a remote github...
  4. samspade

    GMS 2 Using Github and Source Control

    I've been using git and github as backups for awhile, but they were initially so difficult to work (at least in part to me not understanding how things work) that my main backup method was just copy the whole file into a separate repo rather than directly connect the GMS 2 folder to git hub...
  5. Donald Harris

    GMS 2 GitHub and GitIgnore

    So I am using github with me and a few other folks. I was wondering if it was okay to ignore the changes in the file options_main.inherited.yy Also if you have any other files that I should ignore please let me know.
  6. csanyk

    Version control - should there be a .gitignore for GMS1 and GMS2?

    I use github for my version control solution. When I create a new repository, there's an option to set a .gitignore appropriate to the dev tool or language that I'm using. Of course, GameMaker Studio isn't one of the options. How can I define a .gitignore that would be appropriate for GMS1...
  7. Donald Harris

    GMS 2 Source Control should I use internal or GHDesktop?

    So my team has expanded to 3 people. And on my first merge I spent the better half of a day fixing conflicts on the new branch. I was able to get everything cleaned up by the use of SourceTree and GitHub Desktop. SourceTree has a conflict editor built in. My question is how good is the built-in...
  8. Cloaked Games

    Question - IDE [Solved] Room Vanishing from IDE List

    So... I have no real idea how to explain this, but basically one of the rooms in my game has vanished from the list. It is named "rm_forest_kendlith". Here is a picture of the rooms folders: As you can see, it is not there. But here is where it gets weird. I can still go to and visit the...
  9. K

    Can I use GitHub while using exstensions

    Can I use Github while using extensions from the marketplace? I want to make my game open source (I'm using GoogleAnalytics and GooglePlayServices)
  10. Kaliam

    Windows (git) Push Error: user cancelled certificate check:

    I can't seem to push my projects to git when using the built in gms2 interfaces. I am trying to push to a private project and I have entered all of my credentials and url into the Authentication section of the git plugin preferences. I have tried using both of the git url forms to no avail...
  11. Zhanghua

    How to Cease the github backup

    It's much more stucking during saving project times later. So I reset the github setting in preference and restart the IDE, But It seems no meaning to recovery.... Help Me!!!!!!!!!!!!!!!!!!!!!!!!!
  12. B

    Question - IDE How to push to a different branch?

    I'm not sure if GMS2 has this capability but I can't seem to find any good tutorials on how to commit to a different branch so me and a buddy of mine can work on our own versions. Can anyone point me in the right direction?
  13. J

    Git SCM issues - assets not being recognized as part of the project after pulling

    Hello, So my team mate and I have been working on a project together, and we manage our versions on github. There's an issue that occurs whenever my team mate commits and pushes his work to the repository. What happens is that any changes either of us make are not successfully reflected after...
  14. G

    Question - IDE Using Github with Source Control plugin and SSH keys

    Hey guys, I have GMS2: Pro and I've set up the Git plugin as much as can figure out. I created a Git repo on Github and initialized it empty. I did git init in the local GMS directory and added the remote origin and set the upstream branch to master. All fine. I initially had my local repo /...
  15. E

    Legacy GM Integrated Source Control not working

    I wanted to use the integrated source control of Gamemaker studio to program with a friend on a project together. For this, I created a GitHub account and also created a repository. Then I used my login data and the GitHub link to my repository to sync with it. Then, GameMaker acted like it up-...