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  1. V-Toad Games

    Question - IDE Advice on GMS2 Project Collaboration

    Hello all! I'm looking for practical advice on how users can contribute to different elements of the same GMS2 Project. TL;DR - My attempt to implement source control using GitHub/GitHub Desktop ended in disaster. I was able to recover my work from a backup, but I would like advice on how to...
  2. S

    Question - IDE Is it the right path for source control?

    I tried for a while now to connect my GMS2 project with Github by using Github Desktop and I finally did it, but I still have one question. In the GMS2 website, it explains how to set source control in the plugins, and they show that the Git executable path is this : C:\Program...
  3. S

    Question - IDE where is the Git executable path for source control?

    I'm trying to link gms2 to github but I can't find the Git executable path for the source control. In the sites of yoyogames, it says the path is C:\Program Files\Git\cmd\git.exe but Ican't find it.
  4. Nick der mit hut

    Discussion When should I commit to git?

    Hi, I want to use Git with Github Desktop to track changes more easily and be able to easily sync the newest version of a project to my laptop when I want to work on my project when I'm not at home. I am working alone so this is just for me personally. I know git is not for backups so I will...
  5. floof the stupid fox

    I have no way to access my files from GitHub within my project, despite the files being in my project folder.

    I have been trying to do research on this topic for what feels like hours, and I have no idea why Gamemaker is designed this way. I just received important files from one of my collaborators, and I was going to try to check out what he had done. When I went to open it, the files were nowhere to...
  6. DaveExMachina

    Development git and github for solo projects?

    Hello! I am not part of a team, I'm just me. Currently I am working on a test project to learn GMS2 and figure out how to do things I will eventually use for an actual game. In my test project, I've reached a point where I want to make a major change. Normally for this kind of thing I'd save...
  7. D

    Question - IDE Source Control with GitHub and the dreaded YYP file

    Hello all, I have a problem when trying to merge branches for my game project. Me and my team work very independently, and a lot of the time they will pull any particular commit from the Master branch, push a ton of commits to it on their own branch, and then present their branch back to me for...
  8. LeonDr

    Question - IDE Cannot push to Github anymore - GitHub Login Dialog does not work

    I understand that there were some changes on GitHub that required changes to GameMaker Studio. So I recently upgraded to the latest version of GameMaker IDE: 2.3.4.580 However, when I want to push my changes I get this new GitHub Login Dialog. When I provide my GitHub credentials, nothing...
  9. AceKiron

    Development Integration with Github Actions?

    On Github I have 2 repositories for my marketplace assets, but I was wondering if it'd be possibly to check a script for syntax errors and other errors and warnings, like I have in another repository for another project: https://github.com/AceKiron/School
  10. S

    Windows Resource load failures encountered after clone from github

    there have two branches in my github repository .First of all i pushed the code in the secondary branch then merged it with the primary branch .After merge when i cloned it and tried to run it displayed error .
  11. JasrielKraftuur

    SOLVED Changing the Repository of a project and Updating Gamemaker Studio 2

    Hi! I've been trying to figure out how to upload my project to Github for the past week but I keep getting stopped on the same step everywhere. I've looked at several different sites, and they all say to create an external repository first, then you can upload your project to the repository...
  12. Y

    LibGit2Sharp Exception when trying to make Variable Definition for Object

    I keep getting this error whenever I type one letter when trying to create a new variable for an object. New to GameMaker Studio so any ideas?
  13. masmaster123

    GameMaker The Case Of The Disappearing Brushes

    Hello everyone, I have the most interesting case of disappearing brushes. For some odd reason every time I close GameMakerStudio 2 my brushes disappear. I don't know if this is because I am switching between two different version. (I have both the steam desktop version and stand alone downloaded...
  14. S

    Gamemaker Crashes on load

    It started this morning, it was working fine, and my computer unexpectedly shut down, and after that every time I try to open gamemaker it crashes while it's loading. I recently installed Git, and that may have something to do with the problem, loading stops on 'Source Control status' (see the...
  15. samspade

    GML Git and Github for GameMaker

    GM Version: All (2.3) Target Platform: All Download: None Links: YouTube Playlist Summary: A tutorial series focused on understanding Git and Github and how to use them with GameMaker. While I will be using GameMaker Sutdio 2.3, the basic concepts will be applicable to all versions of...
  16. S

    Windows Git:ImportProject: Source Control Import Failed

    Hi, and thanks in advance. Trying desperately to get source control working, but whenever I try to import project into repository I get this error message and nothing happens. Git:ImportProject: Source Control Import Failed The repository is on github and is currently empty. No information...
  17. N

    Question - IDE Not able to get remote source control working...?

    Hi everyone, I've just started working with GameMaker Studio 2, and so far it's gone pretty well. :-) Though I've followed the help instructions to enable source control and have created a local repo OK, I haven't yet managed to set this up to push the local project repo out to a remote github...
  18. samspade

    GameMaker Using Github and Source Control

    I've been using git and github as backups for awhile, but they were initially so difficult to work (at least in part to me not understanding how things work) that my main backup method was just copy the whole file into a separate repo rather than directly connect the GMS 2 folder to git hub...
  19. Donald Harris

    GameMaker GitHub and GitIgnore

    So I am using github with me and a few other folks. I was wondering if it was okay to ignore the changes in the file options_main.inherited.yy Also if you have any other files that I should ignore please let me know.
  20. csanyk

    Version control - should there be a .gitignore for GMS1 and GMS2?

    I use github for my version control solution. When I create a new repository, there's an option to set a .gitignore appropriate to the dev tool or language that I'm using. Of course, GameMaker Studio isn't one of the options. How can I define a .gitignore that would be appropriate for GMS1...
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