git

  1. J

    Git SCM issues - assets not being recognized as part of the project after pulling

    Hello, So my team mate and I have been working on a project together, and we manage our versions on github. There's an issue that occurs whenever my team mate commits and pushes his work to the repository. What happens is that any changes either of us make are not successfully reflected after...
  2. Aaron Craig

    Question - IDE Source Control Issues

    I'm attempting to set up SC inside of the IDE and I got it semi-working. I can stage changes from inside of GMS, but when I attempt to push them, I get this error: Push Error: The branch 'master' ("refs/heads/master") that you are trying to push does not track an upstream branch. I don't...
  3. T

    Question - IDE Git Configuration in GMS2

    Hi I'm trying to configure the Git Source Control integration in GameMaker Studio 2. I got the local repository stuff working fine, but I am having trouble getting remote working. I added an SSH key for the repository I want it to use, but the "Push Changes" button was still greyed out. I added...
  4. J

    Question - IDE Issues when using Git or SVN with GMS2

    Hi there, I recently upgraded my license to GMS2 so I may work on a project with some friends. For most projects (Unity/Unreal) we have used Tortoise SVN with Dropbox to commit work to each other and was hoping to do the same for this. This is really hard to explain in text form so bear with...
  5. Z

    Discussion GIT: Downloading and Syncing an Existing Project to Other PCs? (Help!)

    Hi all, YoYo has an excellent help file on initially setting up GIT support for a GMS2 project, however, they don't seem to have any info on deploying that project to multiple machines/users. Has anyone figured out the optimal method to sync up team members or multiple computers to a single...
  6. G

    Question - IDE Using Github with Source Control plugin and SSH keys

    Hey guys, I have GMS2: Pro and I've set up the Git plugin as much as can figure out. I created a Git repo on Github and initialized it empty. I did git init in the local GMS directory and added the remote origin and set the upstream branch to master. All fine. I initially had my local repo /...
  7. M

    Question - IDE Git doesn't show up in preferences

    In the manual, it said that to use source control, you have to set up the git plugin, but there is no plugin tab for me. I have bought the full version of gameMaker studio 2.
  8. K

    Question - IDE Source Control

    I noticed in the new page, that they mentioned git integration. Did they improve on anything in that respect? (Slightly depressed about missing out on the beta)
  9. E

    Legacy GM Integrated Source Control not working

    I wanted to use the integrated source control of Gamemaker studio to program with a friend on a project together. For this, I created a GitHub account and also created a repository. Then I used my login data and the GitHub link to my repository to sync with it. Then, GameMaker acted like it up-...
  10. M

    Command line build support?

    I've created a git hook that will zip up a build for me and then push it to itch.io every time I push to a certain branch. The only pain point left is having to manually go into GM: S to create the application before pushing to my itch branch. Is there a way to build games using the command line?
  11. var

    Legacy GM Is it possible to integrate git with GM:S (not GM:S Pro)?

    Me and a friend are trying to work on games together, so we want to use git (we both have experience with it). However, I can't find any of GameMaker's integrated SCM stuff. Is this because I'm using the free version of GM:S? I'm assuming so, because my friend has the full version and he can see...
  12. W

    Job Offer - Programmer HTML5 Game Developer

    Good Afternoon Guys, I am looking for a HTML5 Game developer to work for my client based in Hamburg. If you are interested in hearing more, please contact Will on will.roeder@select-tech.co.uk. Candidates must have: – Experience with WebGL – Practical experience with Git – Experience with...
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