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I have a password system set up at the beginning of my little game which only upon right entry of the password, it unlocks the game. The code I used in the create event is:
unlock = get_string("Please Enter your voucher code in the box below","You are super close")
if unlock =...
Marketplace: http://bit.ly/2OMoBqb
Category: Scripts
Price: Free
Modules: All
Description:
Ever since get_string() and the like were deprecated I've always been annoyed that there is no relatively simple, single line way of getting user input, sometimes with multiple questions. This script...
I'm using the latest version of GameMaker Studio 2.
These functions aren't doing anything in HTML5, when they used to work, once upon a time.
So to fix this issue, I wrote a javascript extension.
Here are the contents of the extension's JS file:
function show_message(str) {
var result =...
I am debugging my application, using get_string in the Create event of an object.
When using get_string on MacOS, the game hangs on running. Using the same code on Windows works fine and a input dialog is shown.
The get_string function does nog seem to work on MacOS.
So I make the game as when you start, the player writes his username, after that, the username that he wrote, (the text) stays above player.
Everything work fine, but in my game theres comes a point were the player transfer to another room. When he goes to other room, it poops again the "Enter...
How can I make something exactly like the get_string function, but have it custom?
I need my game to stay in full screen, but I when loading a map, the easiest way to get the file name for the map is by using get_string.
I've know how to make what the player types show up in a box and what...
So, I'm pretty new to GML, and I couldn't understand how to use get_string command without letting the player
input letters, I need only numbers for variables.
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Hi. I am trying to produce the same effect I get with get_string using get_string_async. This is because my sprite has animations and get_string pauses the game pretty much when I request it. This is what I have right now and works, but the animation will be paused.
Information about object...
I have a problem
I want the players to be able to give there name. So I made a name button and there I set a time when you hold your mouse button over it for 5 seconds it prompts you to give your name.
Now this works in Windows Native and Android (I cant test Mac, Linux and IOS).
But it dosnt...