1. FeetUpGaming

    Trouble with get_open_filename

    I'm having trouble with open and save filename functions. I have them working fine on there own but i'd like to save the file path from get_open_filename for rewriting. Basicly it's for JSON map files and i have a system that saves and opens them fine but i want to add the old Ctrl+S shortcut to...
  2. Samuel Venable

     Pretty, pretty, please, YoYo! (Mac File Dialogs)

    In my experience, when it comes to getting YoYo's attention and feedback, the helpdesk is the last place on earth you should expect a more-than-vague response, if any response at all. I've had much more luck with stuff like this on the forums, so I'm just going to copy and paste my helpdesk...
  3. Samuel Venable

    Asset - Extension Dialog Module (for Windows, macOS, and Ubuntu)

    [Made for GameMaker Studio 2] Online Documentation: Downloadable PDF (Offline Documentation): GitHub: This extension is for Windows, macOS, and...
  4. Simon Gust

    Windows File saving / loading issue

    Hello, I have run into a problem concerning file loading using get_save_filename and get_open_filename. I want to save a buffer using the file type .map but it doesn't really work. I get the error If I use buffer load ext to load the buffer I get which is very confusing for me. I know these...
  5. J

    Saving data separately from each game session

    Hello! I am making a platformer game, where some timestamps are recorded each time a player clears the level or some event in the game happens. But I would like to have the timestamps saved to separate files (so the data wouldn't overwrite itself after every new game start). I am using...
  6. jb skaggs

    How to add file extention to get_save_filename

    Hi I can I set it so that the fille extension is added to the file when I use get_save_filename? I dont want the enduser t have to type the ext manually. leftclick code----- window_set_cursor(cr_none); obj_screenshot.visible=0; obj_gotosettings.visible=0; var name=""...