Hey people not sure if this is the place to post this help request
invisible boxes are being used so if a player taps one of them the player object will move to that location providing no collision is detected.
(If I should be using gml generated bounding boxes let me know)
I want to pause tap...
Hi everyone. I need your help.
i plan to design an android game that uses multiple fingers. But, i encountered a problem : in my xiaomi phone, sliding down 3 fingers triggers screenshot o_O, so, in the game, 2 or 4 fingers works almost fine (just almost :D), but 3 fingers not at all. Its funny...
I'm currently in development of a game for Android and iOS devices. In it, you control a character's speed as it orbits around a circle. Because it's for mobile devices, I want to have very little controls. So, I made tapping the screen control the speed and holding down on the screen...
Hi guys, can you please help me in making an android game it's so hard for me to understand gestures, can you help me in making a code for a long pressed tap to make a ship shoot on an on, I'm trying to make an indie game like a space shooter game. Please help me, thanks for understanding :)
Am I wrong is assuming that you cannot check in code an event of a gesture without having to do it from the "Add Event?" For example I want to check if a "Flick" gesture occurred in my step event, can it be used similar to checking a keyboard press or mouse click in code?
GM Version: GameMaker:Studio 2
Target Platform: ALL
Links: Youtube Video
Equiped the new Gesture events and GMS2's camera system, we look at how we can implement a simple, but effective camera panning system, allowing the player to click and drag the view around.