gesture

  1. J

    (SOLVED) Need help pausing gestures

    Hey people not sure if this is the place to post this help request invisible boxes are being used so if a player taps one of them the player object will move to that location providing no collision is detected. (If I should be using gml generated bounding boxes let me know) I want to pause tap...
  2. S

    Android / Amazon Fire override android system gesture

    Hi everyone. I need your help. i plan to design an android game that uses multiple fingers. But, i encountered a problem : in my xiaomi phone, sliding down 3 fingers triggers screenshot o_O, so, in the game, 2 or 4 fingers works almost fine (just almost :D), but 3 fingers not at all. Its funny...
  3. KyleRansford

    GMS 2 How to Assign a Mouse Click or Touch to a Variable [SOLVED]

    Hello, I'll try to explain what I mean, but I have a Input Object (o_input) that has all the controls for the character like: action_one_pressed_ = gamepad_button_check_pressed(xbox_controller, gp_face1) or keyboard_check_pressed(ord("D")); action_two_pressed_ =...
  4. M

    multi touch for phones GMS2 DND help!!

    hello GMS devs, i want to know how to add multi touch for phone screens because i have multi buttons may be used at the same time i'm using drag and drop as u see in the picture bellow i don't know what to do !
  5. Pfap

    iOS Turn off multi-touch

    I'm using the built in gesture events and they work good, but when testing on ios I run into issues when the player performs a drag with 2 fingers. Nothing immediately jumped out at me while checking through the manual, but is there a way to prevent the device from registering multi-touches?
  6. etbunce

    Android / Amazon Fire [SOLVED] Tap Gesture Bugs

    I've been trying to get a feel for how gesture events behave, so I created an object that alternates color between red and blue when tapped and turns yellow when double-tapped. It works just fine, except: The app seems to only accept a tap about every third of a second, or multiple taps that...
  7. Pfap

    Question - IDE drag end event not firing

    Hello, I was playing around with the gesture events today; really trying to get a thorough understanding of them, so I can eventually implement smooth touch controls. I ended up with a snake like game accidentally, because the drag end event won't fire. I'm using all the default configurations...
  8. J

    iOS Touch Sprite Area?

    Is it possible to enable a touch event on a sprite, but only if touched with a specific area within the sprite itself? I don't want the event to fire if the player touches the sprite outside the allowed touch area.
  9. C

    help for making dpad for phone app

    hello I'm very new to game maker and I require help. I'm currently working on I project that I hopefully can put on the app store however my choice of movement is a dpad. I've thought about using the new gestures that game maker have to offer however I don't know how to approach this matter...
  10. SVG

    GMS 2 Checking Gestures - quick question

    Am I wrong is assuming that you cannot check in code an event of a gesture without having to do it from the "Add Event?" For example I want to check if a "Flick" gesture occurred in my step event, can it be used similar to checking a keyboard press or mouse click in code? if...
  11. C

    Android / Amazon Fire How to detect drag direction?

    I'm new to mobile development and I'm struggling a bit with the gesture detection. Can someone please offer me a simple GML solution for detecting the direction that the player drags their finger, before releasing? I don't know how to do it in GML, so right now I am using the DnD Drag Start...
  12. C

    mouse_check_button_pressed(mb_left) not triggering fast enough on iOS

    I have a simple step function on an object with : if (mouse_check_button_pressed(mb_left)) { show_debug_message("IN!!"); } if (mouse_check_button_released(mb_left)) { show_debug_message("OUT!!"); } When i click as fast as I can in the yoyo runner with my mouse, everything works...
  13. Luke Pierson

    Flick Gesture

    Hey GMC! Making a mobile game. Need help with flick gestures. So I the flick gesture to be used to change menus in my game. Think snapchat and how you swipe left and right. So I have the code for movement and it seems to work nicely. I have one issue though. So here's how I have it set up...
  14. xDGameStudios

    Question - Code Gesture Events (bug?!)

    I may be using it wrong but the tap event, in the manual says it has a event_data[? "touch"] variable with which one can detect how many fingers are being used. I'm trying to detect a 2 fingers' tap (like the right click on a mac). So the GLOBAL TAP EVENT code is: if (event_data[? "touch"] > 0)...
  15. P

    [Solved] Recognition of certain hand gestures (on mobile)?

    I'm thinking of creating a mobile game for Android/iOS. Is it possible for GameMaker to recognize specific hand gestures on a touchpad? Like, draw a circle to attack; draw a square to defend (regardless of the size)? Sidenote: Or even better, a larger circle deals higher damage, but takes...
  16. icuurd12b42

    Asset - Project TMC Touch

    TMC Touch Outputs: All Type: Extension (scripts) Included: Scripts, Demo Sprites, Demo Objects and Demo Room Demo: https://onedrive.liv...45D1EA9168D!723 Marketplace: https://marketplace....s/398/tmc-touch Description: TMC Touch is a shape and gesture recognition engine for Single...
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