generation

  1. stevahnyo

    Terrain Generation help!!!

    A few years ago, with the help of "Shadowrend" I created a game called "Thin Miner" lost the files, and found it years later. I have been having EXTREME difficulty trying to fix a simple generation where there are random spaces in the terrain. id like to remove that and keep the terrain full...
  2. if (user.brain == NULL)

    Room Generation for Dungeon Crawler

    I want to create a level generation system similar to in the binding of isaac. I have no idea how to do this though. Please help!
  3. Fluury

    Performance decreases the more levels are generated/the longer the game is played, but it isn't a memory leak/ or instance count.

    Heya. The project I am working on uses procedural generation to generate it's levels. In said levels, NPCs and everything spawn. After the level is done, we wipe the current level setup, and create a new one over it. Sounds simple enough - this isn't a new concept. The problem I am running...
  4. Wile94

    Legacy GM Maze/Room/Level Generation and Loading Time

    Hi, I've recently coded a maze generator inside a ds_grid. Each cell has a string value like "0000" or "1010", etc. Each number represents a wall/exit (0/1) around that cell (left-right-up-down), having a total of 16 combinations. Then I run a script that seals most of the "one way exit" cells...
  5. A Random Creator

    GML Endlessly regenerating maze

    Hello everyone! I've been trying to think of the best possible way to generate a maze endlessly as the player travels through it. I wanted to make it a literal endless maze as the player walks through it the parts they've already traveled regenerate into new maze and the parts they've yet to...
  6. N

    GML Procedural Dungeon Generation System

    Greetings, GameMaker Community members. I have been working on a procedural dungeon generation system and would like to share a solution. Just to put it out there, this solution is not the be all end all as many other solutions exist. The purpose of this post is simply to showcase my method...
  7. R

    GMS 2 data and chunking a world

    I have been working on a project that will eventually have a fairly large open world, where I will need to chunk it in order to manage the memory in a reasonable way. I started out with a bunch of ds_grids inside of a root ds_grid to store the data. but, ran into the main issue of basically...
  8. Turkish Coffee

    Legacy GM Procedural World Generation [GM:S 1.4]

    Hey, I'm creating a world with these codes and I ask for optimization tips as its my first time creating & handling a huge procedural room. And I'd like to know how I should approach "creating parallax moving backgrounds using oBiomeObjects" Step event of oGame (deleted some unneeded codes)...
  9. P

    Asset - Demo Infinite Random Generation Engine

    Hey guys! This is a bit of a promo for an asset i'm very excited to announce. I've been working very hard over the last few weeks to bring you guys a simple random generation engine! Features: Random Chunk Generation Engine Beautiful Particle System Reusable Scripts and Examples Full Physics...
  10. S

    Networking: Sending randomly generated world (Terraria-style)

    Hey guys, first of all this is my first post so sorry if I didn't quite understand the rules of this forum too well, but I'll give it a shot :) As mentioned, I'm currently working on a project which is meant to be similar to Terraria. The problem here is that I'm generating a random world with...
  11. Simon Gust

    Legacy GM Randomly generated terrain using tile runners

    GM Version: GM:S 1.4 Target Platform: All Download: N/A Links: N/A Summary: This tutorial is about randomly generated terrain. It shows you what the purpose and effectiveness of tile runners are and how to use them. Heads up: This tutorial requires you to know at least the following terms -...
  12. L

    How to generate a world?

    I have a what is a 2d, top down, adventure/exploration game in a 32x32 block style. My question is where to begin with creating a world? Currently with a small map I create a 32x32 instance at every point in the map, and then check its distance to other randomly placed objects such as...
  13. N

    GMS 2 [Help] Using room in another room

    Hi, I'm making a rogue like based around a maze generation, I'm generating a maze in a grid using a recursive backtracker algorithm. My plan is to then "transform" the grid cell into pre-created room inside a bigger room (if that make sense). So here's my question, how can I use pre-generated...
  14. T

    GML Procedural Generation Using Cloning?

    Hi, I wanted to know if it's possible to do a procedural generation using some sort of predetermined "blocks" of objects arranged in a specific way, then cloning that at the end of the generation as you progress. A good example would be the app "Redungeon" which seems to have the same "blocks"...
  15. Cloaked Games

    Asset - Scripts [Jen_scripts] Procedural Terrain Generation

    [Jen_scripts v2.0] Asset for Procedural Terrain Generation Download: https://cloakedgames.itch.io/jen-scripts [Jen_scripts] Asset for Procedural Terrain Generation Created by Cloaked Games Jen_scripts is a GameMaker Studio 2 library designed for rapid prototyping and development of...
  16. Didjynn

    [SOLVED] Array changing it's values for no reason

    Hello everybody, it's me again ! I don't know if I'm crazy, clumsy or stupid but softwares don't stop acting strange with me, so do Game Maker Studio 2. First let me say something without any link with my bug but I have a "if" with 2 conditions "condition1 = 1 && condition2 = 1 that is not...
  17. T

    GMS 2 Infinite Top Down Ocean

    I'm currently making a small top down game. You play as a pirate ship roaming around fighting other ships in a vast ocean to survive. The basic systems (moving, shooting, etc) are all in, but I don't know how to go about doing the "vast ocean" part of things (chunks or something?). The gameplay...
  18. Turkish Coffee

    Legacy GM Before making huge rooms,

    Hi, I have a question about huge rooms. The thing I'm curious about is, if I have like 10k x 256 room for example, and I procedurally generate this room with creating ground objects, plants, parallax backgrounds, trees, NPCs with AIs that always do something, would that cause fps drops? It...
  19. C

    Game Mechanics Parent-Child Player Character Ideas Request

    Imagine a game (an MMORPG for the sake of discussion) where you not only had to plan and strategize for yourself, but also for the next generation (preferably your own in-game children). This is an idea I've been tossing around as a possible game mechanic for a while, so let me go into a little...
  20. E

    Legacy GM Dynamic object generation

    MAIN: I want "fields" to be crated along the "road" object. The "fields" should have no preset size and should be dynamic with a max size, and be automatically created along the side of the road. Those "fields" should be objects, or at least have an object that relates to them (one per...
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