• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

gamepad

  1. L

    Legacy GM DualShock 4 Controller wont vibrate?!

    I'm making a game and everything works fine but when I try to make my DS4 controller to vibrate it doesn't work! I tested this in the player create event and this is the code: gamepad_set_vibration(4,1,1); Btw, the colour of the leds doesn't change either (code: gamepad_set_colour(4,c_blue); )...
  2. W

    Gamepad connecting

    So I know my ps3 controller is connected to my computer because I can see it in the devices area of my laptop, but the lights are all just flashing, it doesn't stop with just one lit up for whatever slot you're in like on the ps3 and when I try to use it in game maker it doesn't do anything...
  3. J

    Asset - Project Gamepad Inventory Asset

    Hello everybody. My brother and I have just finished our Gamepad Inventory Asset, which you can find here : http://bit.ly/2vEmYDT This asset is targeted at people who want to make an RPG, adventure, or any type of game with an inventory system but would rather use a gamepad controller instead...
  4. B

    GML Help with right-stick in twin-stick shooter

    Hi everybody, I'm having a bit of trouble with the behaviour of my right stick, which aims in my twin-stick shooter. It work great with keyboard & mouse, where the mouse points the direction to shoot. But I've been starting to implement gamepad controls instead and so far everything works except...
  5. mar_cuz

    GameMaker Lock Joystick Movement To One Angle

    Hi All, I'm trying to have my player move with the left stick of a game pad but back and forth on one angle only. So the angle can be: push_angle = point_direction(oGoal.x,oGoal.y, x,y); I only want to move on that axis (push_angle) back and forth and the player cannot move from that angle...
  6. B

    Navigating Menu With Joystick (Gamepad)

    Ok this is hard for me to explain but please bear with me as I am still a noob.....here's the situation: I successfully am able to navigate my main menu one key press at a time (using up or down arrows). I try to add gamepad controls for the menu navigation as well, but it just goes crazy. If I...
  7. MrDave

    Steam Getting the Steam Controller to work in GameMaker

    GM Version: 1.4 Target Platform: Windows Download: Gamepad tester gmz Links: Guide can be found here It doesn’t matter if you own a Steam Controller or not, I will try to explain everything as I go along, however if you are putting gamepad support in I would highly recommend that you at least...
  8. F

    Legacy GM Problems with gamepad inputs

    This is my first time handling gamepad inputs. I'm using a DualShock 4 and the touch pad press isn't working. I also have some problems with the gp_faces, they seem to be jumbled. Target platform is Windows. if keyboard_check_pressed(key_menu) || gamepad_button_check_pressed(4,gp_select) {...
  9. T

    Legacy GM gamepad_set_colour

    Hi, I am using PS4 controller input for gamepad slot 4 (DirectInput). When using gamepad_set_colour(4,c_blue) it will not change the colour. I have windows as my target. I know the controller colour can be changed through windows because games like broforce can change it. Is this just a problem...
  10. M

    Adventure World

    Bit of a grand title for a very small game that was the first thing I created when I was trying out GameMaker a few weeks ago, and I've only just got around to uploading it here! It's a 1-4 player split screen platform collect-em-up thing. Menus should tell you what keys to press to get into...
  11. P

    Windows [SOLVED] DirectInput controller not detected in any slot

    Hi. Was hoping someone could help. I'm trying to test my gamepad control code, and I can't get GMS to detect DirectInput controllers. Tested with both my PS4 gamepad connected by bluetooth, and a SmartJoy USB adapter for a PS2 controller. I know about Xinput vs DirectInput slots, but that...
  12. JDizzle383

    GameMaker Gamepad assignments[HELP]

    How would I go about assigning a gamepad to a specific player as follows without saying gamepad_get_device(0): Gamepad 0 = Xinput Gamepad 1 = Xinput Gamepad 2 = no more Xinput connected, search for DirectInput and assign it to the empty player slot Gamepad 3 = Xinput connected after the...
  13. L

    GML GAMEPAD Asynchronous System Event Bug

    Hey! I'm having a very strange issue when trying to use the Asynchronous System Event to recognize gamepads, for exemple, if I connect a Xbox one controller, the console tells me that a Xbox 360 controller Standart was discovered with de pad index 0, and also a xbox one controllet was discovered...
  14. H

    HTML5 Gamepad not detected in HTML5

    The function "gamepad_get_device_count()" returns 0 in HTML5 using GMS2, I have a gamepad connected and it is not detected. Have any one a trick or know how to detect the gamepads in the browser? Thanks in advance.
  15. T

    Best way to support and map gamepad+keyboard?

    Hi, I am trying to set up a controller object that would handle all player inputs, supporting Keyboard and Gamepad. It was important to be able to use keyboard and gamepad at the same time (ex. when player presses left on keyboard and right on gamepad, the player_object would stop). So I...
  16. A

    Legacy GM [SOLVED] 4 Players Multiple Controls Local Lobby

    Right now i can detect when keyboard joins and leave and I also use Async event to detect when a gamepad or joystick joins or leave storing its number 0-3 for gamepads and 4-5 for joysticks. I want to know how i can put the keyboard, gamepads and joysticks into different slots or remove them...
  17. mar_cuz

    Legacy GM Gamepad Idle issues

    Hi Guys, I'm having issues with using the gamepad anologue joystick with my player in my isometric game. The player moves fine, I've locked the directions to 8 and the sprite changes to the correct one with each direction. the problem is when the player stops, I need it to change to the idle...
  18. xDGameStudios

    GML Deadzone in gamepad affects value?! [QUESTION]

    I wanted to ask if gamepad_set_axis_deadzone affects the function: gamepad_axis_value in other words will values below [deadzone] be automatically converted to ZERO, or is it the raw value (unfiltered)? Thank you for your time
  19. T

    Gamepad movement and collision

    So thanks for reading, I have been tearing my hairs out over this. I've been following the youtube tutorial on the platforming game more or less closely, only diference being that I want to use a gamepad for it instead of the keyboard (specifically a xbox 360 controller). My characther is...
  20. T

    Legacy GM How to add analog stick support to this movement code

    How do I implement the left analog stick on a gamepad to this code so it does the exact same thing as WASD in this code?
Top