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gamepad control

  1. Rafael Augusto

    Windows Game maker does not detect some generic joisticks

    I have 2 joistick one from logitech that works totally with the code below and another generic control that in game maker doesn't detect the start/select nor the movement buttons. What is the professional way to make controls the configuration of the code below I think it would not work in many...
  2. Adriano_ppaula

    SOLVED Help with 2-player gamepad sync

    Hello everyone!!! Folks, I'm having problems writing a feature for a cooperative project I'm doing. I was recently in need of a way to synchronize gamepad and found a tutorial showing how to do this, it was perfect because if you put this code in an Async it identifies the controller in real...
  3. WestAndersun

    Alterante to keyboard_check_released for gamepad_axis_value?

    I'm posting this here because I've scoured threads on this board and Reddit, as well as the manual, and I can't seem to work things out. I'm working on a project that uses a movement system similar to what's found in Asteroids. You hit left, you turn left; you hit right, you turn right, and so...
  4. N

    GameMaker Problems with GamePad Input in a Platform Game

    Hi, I have some issues with my horizontal movement code. I have a global variables in the Step Event of my object Player for the horizontal move: global.input_key_left = keyboard_check(vk_left) || gamepad_axis_value(0, gp_axislh) < -0.5 || gamepad_button_check(0,gp_padl)...
  5. D

    GameMaker Gamepad control - how can i implement it?

    I watched 3 different tutorials but I still not... And I still don't know how it works with the value's correctly. In addition, I do not know how to call that no key is pressed on the controller, as it is on the keyboard: "vk_nokey". Because I have a running animation in a sprite when a key is...
  6. J

    GameMaker gamepad_axis_check_released?

    Hi, Is there a way to get the same result with a gamepad axis as you would with something like "keyboard_check_released" it's just that I need that once the player has pushed the left analog stick on a gamepad all the way down, it adds a +1 to a variable I set up, but it won't add another +1...
  7. J

    GML Check Gamepad axis like 'keyboard_check_pressed"?

    I'm try to find a way to check if the gamepad axis is up or down, but only return once instead of repeatedly. Essentially I'd like to check if i'm pressing up or down on the axis in the same way you would use the function 'keyboard_check_pressed(key);' I'm asking because I'm making a menu that...
  8. T

    Legacy GM Gamepad axis released?

    Hello guys, for the past hour i've been trying to implement a gamepad released function. However, i have failed every time i tried. I even tried using input_dog, an extension. (https://marketplace.yoyogames.com/assets/243/input-dog) However, i have tried many ways to implement the extension to...
  9. T

     Nether (Debug version 0.1.6) -Boomerang-

    Hello all, about 3 months ago i quit my game Nether: the Dying Village. i sorta had writers block, but for game deving. A little while later, i wanted to make a rogue like platformer. The sprites in my game are all based on the design of the old "Nether" if that's even what his final name will...
  10. W

    Legacy GM gamepad not responding

    Hi GMS'ers I've been trying to implement gamepads in my game, but they are not working. In my step event, I added the 'or' || code to add the gamepad checks to the keyboard checks that are already there and working ok. I've tried to check the manual in helping to set this up, but it isn't...
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