I've been recently trying to make a game in GameMaker Studio 1 because of quarantine. It kinda makes it harder because basically all tutorials now are focused on GM:S 2.
The problem is, although i was able to make a camera with the view of the room, per some motive, the sprite of my Player gets...
Ok, so I've downloaded GM:S (game maker: Studio) and a box appeared saying 'Acquiring Licence' and I waited but then it said 'You do not have any GameMaker: Studio 1.X licences attached to your account.' so I made a GameMaker Community account and decided to make this post to ask how to get one...
I've been having trouble with a, so far, very simple game. The object Player, when vk_left or vk_right is pressed, is supposed to move left/right.
The object Player has a create event and step event:
///Create Event
spd = 20;
///Step Event
if (global.right) Player.x += spd;
if...
As detailed here: https://www.yoyogames.com/blog/401
We’ve had a lot of questions about what GameMaker Studio 2 means for the future of 1.x, and while we’ve explained the basics before (in that support will continue into the foreseeable future) we’ve going to take this opportunity to clarify...
For some reason currently when attempting to jump off a wall the player falls straight down rather than having any upward force or direction.
Things to note is i'm using a finite state machine, so that may have something to do with it.
Here is my code:
scr_collision();
if...
Does anyone know how I would go about programming a fullscreen button for my html game much like a YouTube or Vimeo video would have? I found javascript for it and I thought I could apply it as an extension, but that doesn't seem to work. It has to be possible, because somewhere in the code...
Hi guys, I've got a serious issue with the Android modules. I have followed all the instructions in this (http://help.yoyogames.com/hc/en-us/articles/216753498-GameMaker-Studio-Android-SDK-and-NDK-setup-) site. This is my SDK manager :
I have got the SDK, NDK and the JDK setup correctly ...
So I'm having trouble with one of my codes. I'm trying to make the player lose an life each time the player
clicks on an object which is called object_wrong answer. When the player clicks on an wrong answer three times, he lost an total of three lives, and the game shall restart...
I bought a new laptop which has 1920x1080 resolution, which is different from the 1366x768 on my old laptop. I put GameMaker: Studio on my new laptop, and everything works fine, but the whole program is blurry. I've tried a few things already, and nothing seems to work. Can anyone help me?
Graphical issue that isn't really a programming issue, but it doesn't really fit with the technical support questions either... so I thought it would be best to just put it here.
GameMaker does not have a built in function to draw a trapezoid, so what I did was I drew two triangles like this...
Hello everyone!
I really don't know whats wrong with my code, maybe I'm just using Parents wrong.
Parent Code:
//Create
selected = 0
//Step
if(selected = 1) {
x = mouse_x
y = mouse_y
}
the child just uses the drag and drop inherit event code
My problem is vary confusing..
when I first open the...
Was just wondering if anyone has any tips for people making their first proper games in GameMaker: Studio.
In my case I want to publish it on Steam. I already have an idea for a game but don't want to jump straight into it and it ending as a catastrophe :eek:. I could only think of one place to...
Hello everyone! I'm having trouble with my achievement system that I can't seem to fix. I've tried a lot of different things but nothing seems to work. so I'm just going to show you my code and hopefully you can help. If your not sure what some of the code means, ask me and I will explain it :)...
I truly do miss some features of OOP languages. I'm having a problem implementing a modular upgrade system for my game in Game Maker.
I have a GUI object "+", and I want to be able to upgrade several aspects of my tower. Ex: max hit points ( soul ), damage, etc.
The problem is, I want to...
Hey guys, I've come across a pretty serious problem recently.
I was contacted by a customer yesterday who says his game doesn't save. I am using file_text_open_write() to save progress inside appdata (the sandbox).
I asked him to investigate and try several things, this is what we have tried...
Hi, I'm making a platform game in GameMaker: Studio, and I'm wondering if I should even bother trying to use collision_rectangle. Someone I talk to, who is more experienced than I am, recommended me to use it for collisions. I know some other people are also starting to use collision_rectangle...
Folder Pick, an Extension for Android via GameMaker: Studio. for only 99 cents!!
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This extension is designed for your Android game and app releases made with GameMaker Studio and will allow you to make up to 4 folders (each additional folder inside the...
I'm making a base engine for an RPG based on a tutorial I found on YouTube, and I decided to add a custom icon for fun. It works fine in the Taskbar and in the game window, but on the desktop it shows the default GameMaker icon. I tried exporting it as a zip to see if that fixed it, and the icon...
I am sure that the answer already exists somewhere, but I am not sure exactly what I would need to search in order to find the answer. I need to create a dynamic save file, and by that I mean the quantity of variables stored varies.
For example, only one object is present in the room, so the x...
Hi,
This is my very first original project. I'm making an Android game(haven't purchased pro/module yet but will do it as soon as I have successfully completed this games prototype) and wish to complete(full game) it by October. But since I'm a newbie this EPIC game idea that I have in mind and...