Title says it all. Can tiles be rotated with code, even unconventionally?
var ground = tile_get_ids_at_depth(1000010);
for(var g = array_length_1d(ground), n = 0; n < g; n ++)
{
tile_set_rotation_oh_wait_this_function_doesnt_exist_darn_it(ground[n], choose(0, 90, 180, 270));
}
NOTE: This...