The main character shoots an arrow and I am trying to have them teleport to the arrow but I can't figure out how to have the arrow get destroyed when the left click is pressed again, the character will teleport but the arrow keeps going.
The game runs just fine in "Normal Mode" (60fps in room settings), but when I turn it on in "Debug Mode" it lags around 1 fps. Is this meant to happen? The debug window seems to also run in one fps because it takes around a second to open up a folder, though at the bottom of the window it says...
I've been trying to set up a custom font using a sprite. I've done this before for GUI elements using numbers, but can't get it working with text.
I have a sprite called sFNT, it just covers all the letters of the alphabet from A to Z. It has image index from 0 to 25.
This is the code in my...
I am running GameMaker v1.4.1763 on Windows 10. When I try to create an application I get this error:
Error in script "C:\Users\PC\Documents\GameMaker\Projects\playerUnkownDistanceCalc.gmx\Configs\Default\windows\RunnerInstaller.nsi" on line 204 -- aborting creation process
Is there any way to activate only one object when it's within the view region? I know there's instance_activate_region, but that seems to just blindly activate ALL instances within a region. I want something similar to that, but where it's only activating one type of object.
This is all I have...
Hello , i have a problem it sometimes works and sometimes doesnt work.How can i fix it?
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
Hey there everyone, I just released my first ever game made in Game Maker Studio, called Castle Climbers!
It's a competitive 2 player platformer game where the player's have to outlast each other and get to the end of the levels. There are still some minor bugs but I would be happy if you went...
Recently we celebrated the five-year anniversary of GameMaker Studio’s launch. The engine has come a long way since then and has brought with it many achievements and milestones we’re incredibly proud to behold. With the recent release of GameMaker Studio 2...
I followed all the steps for getting a developer license and making the certificates and provisions and everything else that it said I needed to do but when I run the app it says that it crashes because of EXC_CRASH (Code Signature Invalid) is there a way to fix this issue? Did I do a step wrong...
I'm working on a puzzle game, and I keep coming across the same problem as I work: how do you store a value that is going to change? For example, I have a block that starts in one position and moves to the next. I want to store the x and y coordinates of the new position in a variable...
So I tried this
var xx = argument;
var yy = argument;
var xp = x;
var yp = y;
x = xx;
y = yy;
// Check for x Meeting
var x_meeting = (Level.grid[# bbox_right div CELL_WIDTH, bbox_top div CELL_HEIGHT] != FLOOR) || (Level.grid[#...
I got this code
///Setting up the level
// Set the grid width and height
var width = room_width div CELL_WIDTH;
var height = room_height div CELL_HEIGHT;
// Create the grid
grid = ds_grid_create(width, height);
// Fill the grid with the void
ds_grid_set_region(grid, 0, 0, width, height...
I'm currently working on a lightning system i'ts working fairly well but i have one problem thats really messing the whole thing up:
I draw my lights with draw_sprite_general because i want as much customizability as possible.
This works great but with the problem with that is...
My current project consists of a game set in space. Originally I was just using GameMaker's default system for movement of the player and enemies. I would now like to switch to using physics (Box2d) as this will provide a more 'floaty' feeling to the movement and much more desirable...
Hello from Roadhammer Gaming! I have released a Text to Speech Extension on the Marketplace, This extension allows an Android device to speak text input that you give it in your games! This extension works with gamemaker studio 1.4 and early access 1.99 and the Android module and is available...
Today I went up to my laptop, double-clicked on GameMaker as I usually had semi-frequently, but this time it didn't open. I did the usual pop up of the Update window that appeared then disappeared in an instant since there are no updates to be had. I didn't do anything out of the ordinary to the...
Hey im currently having a top down game that with the cursor moves both when your character moves and when you move the mouse, like what hotline miami has (Thanks to Cerno~b!) but it created another problem, im using views to move my character around my room and whenever I move outside of the...
I was just looking for Gamemaker Studio 1.4 to buy it and I saw something about buying GM2 and or buying an Upgrade Path. I am very confused about the upgrade path. I am currently using a trial version for Gamemaker Studio 1.4 and I don't know if when I buy the upgrade path it automatically...