gamemaker 1.4

  1. W

    Windows Game wont run code

    It's easy to work with gamemakerstudio in the event editor, but has its limitations. When i write a code in the event editor it says what is bad, even in the test launch it says where something is missing or bad coded, but when i run it the launcher seems to ignore everything and obey just the...
  2. mootaz azaiez

    Android / Amazon Fire game_end() does not work any more !

    Hi , the game_end() does not work anymore on android ( game_end event too ) after the new gamemaker 1.4 update ! please help !
  3. M

    Legacy GM Not reading initialized variables [SOLVED]

    Hey coders, As I am new to this forum I was hoping to get some help on a issue I have some time in my code and cannot get fixed myself. The context is that I am making a simple tower defense game for my IT classes. The specific problem is that I want my towers to be able to level. For this I...
  4. G

     8Th Sense 2D HandDrawn Platformer Demo.

    Hey guys, This is my first time posting here, and after I've seen some of your great work I decided to join the WIP movement :D. I made this game for a game jam, but because I was still too slow at coding, I could barely get basic things done, and the game was, obviously, received with very...
  5. N

    Legacy GM With but not self.

    Hi, this doesn't work: with (obj_projectile(not self)) instance_destroy(); Can someone please give advise?? Thank you!
  6. N

    Legacy GM Blend Modes

    Heyall, quick question, I used in the draw event this code: draw_set_color(c_black); draw_rectangle(0,0,room_width,room_height,false) draw_set_blend_mode(bm_subtract); draw_circle(room_width/2,room_height/2,200,false) draw_set_blend_mode(bm_normal); I used draw_set_blend_mode(bm_subtract)...
  7. Skyler Clark

    Checking for objects! Help!

    Hello! So I have a problem with my enemies spawning on items and each other, and not being able to move. Can someone show me the code to check if there is not an object in the way before spawning the enemy? I know it’s simple, but I’m self taught. Thanks for your time!
  8. N

    Legacy GM Transition

    Heyall! I made a sprite with a transparent circle on it. I used it for a transition, but it is not good in my opinion, you see the pixels when it zooms in. Is there a way to create an object that draws a black rectangle and a transparent circle in the middle so you can see through it, and it...
  9. Skyler Clark

    How to check if there is an object before spawning an enemy!!!

    Hello! So I have a problem with my enemies spawning on items and each other, and not being able to move. Can someone show me the code to check if there is not an object in the way before spawning the enemy? I know it’s simple, but I’m self taught. Thanks for your time!
  10. N

    Legacy GM Rooms [SOLVED]

    Hi all. Today I have a 'weird' problem... I have a script called: scr_loadgame and a script called scr_savegame. In a object that draws the text: 'Press Enter to start!' in the step event: if (keyboard_check_pressed(vk_enter)) { room_goto(global.level); } in the Room Creation code of...
  11. N

    Legacy GM Running in Platformer

    Hey all! I've a small problem when running my platformer game. If I press shift my character needs to run, but it only runs to the right. When I press shift + left arrow key, the player walks to the left and not runs to the left. This is the Run code: Step Event Player: key_left =...
  12. Diogo Pimenta

    Legacy GM GameMaker 2 - Creating the Game of Super Mario Bros (Initial Screen 2)

    Good afternoon people! # Aula2 Let's learn how to create the #SuperMarioBros Game? ^^ In this second lesson, we'll learn how to put the Players buttons, Time, Coins, and other settings on the Home screen. I hope you enjoy and share with friends. Do not forget to leave your comment. Embrace and...
  13. Y

    Legacy GM Text not showing up

    So I'm currently setting up a system that should let players use a controller in my game. however some text isn't showing up I'm using this code inside a mouse left pressed event: if(!searching && global.gamepad = -1){ searching = 1 } else if(!searching && !global.gamepad = -1){...
  14. N

    Actions based on choices by player

    can someone help me understand how i add actions based on options the player chooses? so far my game has dialogue system but the choices are obsolete, if i can understand the logic on how this works, if player chooses option 2 by pressing space from a npc i want some animation to happen...
  15. O

    Legacy GM **SOLVED** Mouse Wheel - Iterating too much

    --SOLVED-- The code was running on the objects themselves, causing it to iterate up once for each instance of the object! Moving the code to a controller object solved it ---------------------------------------------- I'm trying to enable the user to, when hovering the mouse over a given...
  16. Humphrey M

    Windows Multiplayer crash

    Hey! I currently have a problem with my multiplayer game, which I'm running on windows although hoping to release as an app in the future. If the user types in an ip of a server that doesn't exist, the game crashes/freezes for about 40 seconds and then continues to the next room without...
  17. Y

    Legacy GM Gamepad detection problem

    So I'm trying to add support for gamepads into my game. and I'm currently trying to figure out if my gamepad is getting detected using this code: var gp_num = gamepad_get_device_count(); for (var i = 0; i < gp_num; i++;) { if gamepad_is_connected(i)[i] = true else[i] =...
  18. Y

    Legacy GM Collision using virtual sticks

    So I'm currently using the standard speed function in gamemaker to make my player move towards a direction using this code: if(!place_meeting(x, y, Obj_Controller3)){ speed = global.spd } however this does nothing the code for the direction stick is this: if(!global.Pausing){...
  19. M

    Problems with reading "save.ini"

    I made a very simple test save/load system using a ".ini" file. Using "ini_write_real" and "ini_write_string" i wrote some simple variables, and they do work fine (screenshot 1, rmname being the saved room i'm in). However, when i try reading the written save, the room just restarts (if the...
  20. Y

    Free Run And Fun

    Run And Fun is a fast paced defense game in which you defeat hordes of enemies. upgrade your Robot to more efficiently destroy dozen of enemies. currently features: 1 map 4 different enemy types. features that are coming soon: Leaderbords. A free map pack with 5 additional maps all featuring...