gamemaker 1.4

  1. rmanthorp

    OFFICIAL GameMaker: Studio 1.4.9999 Released - FEEDBACK

    https://www.yoyogames.com/blog/481/gamemaker-studio-1-4-9999-released http://store.yoyogames.com/downloads/gm-studio/release-notes-studio.html Hey everyone, we’re happy to announce that version 1.4.9999 has been released to the Beta channel today! Please read the blog/release note carefully...
  2. FlavoursGames

    HTML5 Block Unblock a Messenger Game!

    Hi guys! We have make a Instant Game for Facebook messenger with Game Maker Studio 1.4. We have used extension in Javascript for Instant game SDK and Firebase. It's not a new concept, for training on this new platform we opted to make a classic puzzle game. The objective is to move the blocks...
  3. N

    Legacy GM problems with keyboard_key_press and release

    I like to use game maker to make personal helpful programs besides games. Me and a friend wanted to make a solution for playing local coop games online using networking and forced key presses. I understand this may not be the original intent for these functions, but after making some progress I...
  4. 2mato

    Graphics Using Spine With GameMaker 1.4

    Hi all, I am using GameMaker 1.4 and it's not the time for me to buy GameMaker 2, but on the same time I would like to use spine pro. I heard that spine don't work good with GM 1.4 and you have to have GM 2, is that true? Will I have issues using spine with GM 1.4? It's a big investment so...
  5. A

    Windows ARMAGEDDON (GM48)

    ARMAGEDDON Armageddon is my entry for the gm(48) game jam! Created in 48 hours with the theme Countdown, the objective of the game is to stay alive and garner as many points as you can. The environment grows more evil as time goes on, and death is inevitable... Very basic list of features: 4...
  6. N

    Legacy GM Check programs which are running?

    As the title says, I want to check which programs are running in GML. I want this to check if Cheat Engine is running and if so, shutdown the game and tell the user to stop using Cheat Engine. Why? Because I'm using the GM Scoreboard site, and I don't want to fill up the fields with 999,999...
  7. V

    Windows Gamemaker Studio 2 and Steam questions + Studio 1.4

    Would Getting GM Studio 2 give me a license key for 1.4 so I can still use it for steamworks? Also does GM Studio Desktop is that the one with Steamworks integration? I still use 1.4 and I am to far in my project to make the switch. If it isn't what should I roll with? Isn't true getting certain...
  8. S

    [SOLVED] Place_meeting help

    I’m making a top down survival game. I have a new building mechanic that I added. I added a wall, and you can place it and everything. I made the collision for the wall for the very bottom so the player can go behind it, like a perspective thing, but I want the wall to become transparent when...
  9. C

    Can still purchase GM: Studio 1.4 keycode from a digital marketplace?

    Hello, I found a "GM: Studio 1.4 Android" keycode on a digital marketplace which is named "G2A". The thing which is confusing me is the keycodes don't sell on Yoyo Games marketplace, but when you on redeem page there is a tab which is available for GM: Studio 1.4 keycodes. To make the long story...
  10. B

    GML Characters Sudden impetuous

    Presently, I am undertaking Gm2 course and hitherto this is the movement code: /// movePlayerState() // if player in the air if (!place_meeting(x, y+1, Solid)) { velV += accelG; //Control player jump sprite sprite_index = sPlayerJump; image_speed = 0; image_index =...
  11. H

    Legacy GM bouncing object sorta working? HELP

    I'm creating what's essentially a top-down shooter and I'd like it if some objects bounced of others correctly. I found this code I placed in the step event mostly works, except that it has you input 0 if the object is hitting a vertical surface and 90 if it's hitting a horizontal surface...
  12. MissingNo.

    Alpha Blending Performance Script

    I wrote this code for the draw event of certain objects in my game to hopefully future proof the games performance for when it's starts to get more complicated: draw_set_alpha_test(true); draw_set_alpha_test_ref_value(254); draw_self(); draw_set_alpha_test(false); The code is used by a lot of...
  13. EZTALES

    Legacy GM ISSUE WITH DESTROYING OBJECT IN NEXT ROOM.

    hey yall. just having a small issue with destroying an object in the next room, im using a level system so when you reach a certain level, some things are deleted. heres the code. and yes the room uses physics. /// room end with (obj_player_stats) { if level = 2 { audio_stop_sound(sad_snowfall)...
  14. S

    Top Down Survival: Building Help

    Hello, so I’m trying to make a top down survival game. So far I have pretty much everything I need for breaking trees/rocks and collecting resources. Now comes the part where the player can build things using resources they collected. I have managed to be able to place the object, but I’m having...
  15. S

    [SOLVED] Destroying one object instead of all - HELP!!!

    So I’m trying to make a top down survival. Typical, right. Anyway, I have a tree object (o_tree) an I placed them all over the room. I set it up so that for now, when you left click on the tree enough, it will destroy it. But when I go into the game and destroy a tree, it destroys every single...
  16. K

    GML Fullscreen/high res window drops the fps

    Hi everyone, I'm having a huge trouble with performance, apparently the Framerate of my game goes down a lot just for setting the game in a high resolution. I first thougth it was how the resizes work, but then I re-make the code so it just resize the window and not the game surface, gui, view...
  17. EZTALES

    Legacy GM need help with platformer ice block

    hey yall, needing some help with an ice block, here is the code. i want my player to slide on the block. CREATE OF PLAYER: ///intialize varibles grav = 0.7; hspd = 0; vspd = 0; jumpspeed_normal = 8; jumpspeed_powerup = 10; jspd = jumpspeed_normal; speed_normal = 5; speed_powerup = 7; spd =...
  18. B

    Help with "if instance is aligned with grid" function GM 1.4

    Hi, Thanks for taking the time to read this post. It is my first and I am just now starting my work on Gamemaker 1.4. Firstly, I am trying to create a very basic Tetris clone to get to grips with the system. So far I have falling blocks that stop when touching the bottom or other blocks...
  19. A

    Help with condensing lines of code

    If its possible does anyone know of a shortcut on how to shorten this code that I have? var inst; inst = instance_create(x, y, oBullet); with (inst) { direction = 0 } inst = instance_create(x, y, oBullet); with (inst) { direction = 1 } inst = instance_create(x, y, oBullet)...
  20. A

    Homing bullets help

    How do I make my homing bullets spread to different enemies if the enemy is one instance? Like I have enemy A created multiple times but the homing bullets will only home in on the "first" created rather than the newly created ones.
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