Okay so, whenever I walk into a wall (Going right) I end up going too far in and I think that's why I can't walk down or up unless I walk left and un-stick myself. I feel like this is an easy fix but no matter how many things I try I can't seem to figure it out.
Chara (The parts that I...
This has just started happening recently, and has been making me really annoyed. Basically, whenever I attempt to start GameMaker Studio 1.4, it closes as soon as the UI loads. No error messages or notifications pop up. This also happens regardless of however I launch the program.
How can I fix...
I would like to be able to make diagonal movement. Here is my code so far.
Event Left Key:
Event Up Key:
Im making a map with a minimap, but the minimap is a view of the room, but smaller. The player can get behind the view, and this is all good, but now I cant see the player.
Can I make the view transparent so I can see the map, and the player?
If this isnt possible, what should I do to make...
I am working on a multiplayer game in GameMaker. The concept is close to a fighting game and so it's very important both players see the same thing happening at the exact same time. It takes a while for a buffer to be sent to the other player though. A lot of fighting games fix this by...
So I’m making a top down game.
Right now the player is just a cube, (there’s the invisible cube for the actual player input, and another visible cube drawn on top of it for the animation so it can spin) and the front of the cube spins around and looks wherever the mouse is.
I’m going to be...
I have been having problems with my view.
I have my game view set to 640x360(which is a 16:9 aspect ratio, so I'm pretty sure its not because its trying to deal with the resizing), but I always get these disfigured sprites. they look as if it were to stretch a pixel 1 and a half times. im not...
arr = argument;
var yy = array_length_2d(arr,0);
var xx = array_height_2d(arr);
var ds_grid_id = ds_grid_create(xx,yy);
for (i = 0; i < xx; i++;)
for (j = 0; j < yy; j++;)
ds_grid_id[# i,j] = arr[i,j];
Hi all, I'm making a gameboy themed game right now and was wondering if there would be a way to globally change the palette used for the game's sprites without using the build in blend functions since I want to specify the colours used in the palettes.
I tried to look for a solution here to a similar problem but I could not find, so here goes
When I reach the objective of my game BOON (on ggj 2019) and restart it, it is flipping the images/textures that does not belong to the game rooms itself. I have already tried to kill every...
This is the game that me and my team, Ingrid Nery Mendes and Lourenço Odlaniger have developed in 48 hours, following the 2019's theme: "What do you understand by home". This game is easy to play and has the objective to make the player think about what is going and his understanding of home and...
screen_save_part() doesn't seem to work the way it's supposed to, and i just want to know if anyone else has had the same experience.
Code from documentation:
But my problem is with the (w,h) part, it seems to act more like (x2, y2)
so my original code looked...
Alright, this is going to be a tough one.
I thought of the idea to make a top down infinite dungeon crawler. My thought process of how this would work is along the lines of this:
I decided that using chunks would be a good way to go about this, Minecraft being an example of using chunks to...
Please Help! I shouldn't need a licence key to run gamemaker 1.4 free version?
So I was originally using gamemaker studio 8 lite.
Now I've chosen to upgrade to the free version of gamemaker studio 1.4 (.1763) to remove the "gamemaker" water mark when creating an executable for your game. Does...
Alright so this might be a little hard to explain.
I’ll try my best.
I won’t put you through the explanation of my game, but I basically need to generate unique people with different likes and dislikes. The way I’m thinking about approaching it is to have a list of likes, a list of dislikes, a...
I honestly have no idea what's going on. I'm using the standard window_set_fullscreen(), and I didn't use to have any issues. Recently however, when I'm changing from fullscreen to windowed mode, the screen stretches, it acts like it's broken for a second, then it goes back to windowed mode...
Hello! I am making a top down survival game. I am starting to put animals into the game so the player can gather food. I have a chicken object, and I have the damage set up, along with the materials etc. Now all I need to do is make the chicken roam around. When the chicken is hit by the player...
Looking to hire a GameMaker programmer for some quick help on a game project. I'm creating a tile-matching game for a mobile platform, and need randomly spawned objects to utilize data in an array from a *.txt file.
Aside from hitting a few walls to initializing the array, I've become bogged...