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I'm a college student currently studying Games Design, I've been using the tutorials provided by my college to create a game using Gamemaker v 1.4 but have came across an error while creating hit boxes. I think something doesn't exist within the code but don't understand what I'd need to do to...
Hello,
I'm creating a survival game and I have a crafting system, but when I move with the inventory open the crafting image has a delay or something (See images, I cant upload a video so the three images are taken one after the other and the images where taken when I was walking to the left)...
Hello devs,
I am creating a "board" game where you can encounter different events such as "open a treasure", "hunt event","shop" and of course "battle"
While the board is always on the screen (let's say it's drawed on the draw event), the current event is displayed in draw gui event,
Event...
Hello. For some reason, I can't download GMS 1.4 anymore. I have a GMS 2 license, and I was able to download 1.4 previously, but I'm suddenly unable to find any download button or link. Is it because I'm trying to download it on a Mac?
I tried testing my game on v1.4999 yesterday and at first it would load and read path.file too long/compile error. Later my game took forever (1 hour) to load but as soon as it began compiling it just stopped. Can someone help me fix this? I’ve been working on my game for way too long for it to...
How do I program it like that -> if the player jumps from above onto an object -> it deletes itself (the object)?
And how can I program it like that: if the player jumps from left or right, the player himself deletes himself?
(I know and already have the jump code, I just need the other thingies)
I need to make a pause screen where you can swap items and such.. What would be the best way to go about this? I know how to pause things.. But how do I make the actual menu?
Okay so, whenever I walk into a wall (Going right) I end up going too far in and I think that's why I can't walk down or up unless I walk left and un-stick myself. I feel like this is an easy fix but no matter how many things I try I can't seem to figure it out.
Solid:
Chara (The parts that I...
This has just started happening recently, and has been making me really annoyed. Basically, whenever I attempt to start GameMaker Studio 1.4, it closes as soon as the UI loads. No error messages or notifications pop up. This also happens regardless of however I launch the program.
How can I fix...
I would like to be able to make diagonal movement. Here is my code so far.
Event Left Key:
if global.canmove=true
{
direction=180
sprite_index=spr_chara_left
speed=5
if(keyboard_check_pressed(vk_left)){
{hspeed=-p_speed}
}
}
Event Up Key:
if global.canmove=true
{
direction=90...
Im making a map with a minimap, but the minimap is a view of the room, but smaller. The player can get behind the view, and this is all good, but now I cant see the player.
Can I make the view transparent so I can see the map, and the player?
If this isnt possible, what should I do to make...
Hello,
I am working on a multiplayer game in GameMaker. The concept is close to a fighting game and so it's very important both players see the same thing happening at the exact same time. It takes a while for a buffer to be sent to the other player though. A lot of fighting games fix this by...
So I’m making a top down game.
Right now the player is just a cube, (there’s the invisible cube for the actual player input, and another visible cube drawn on top of it for the animation so it can spin) and the front of the cube spins around and looks wherever the mouse is.
I’m going to be...
I have been having problems with my view.
I have my game view set to 640x360(which is a 16:9 aspect ratio, so I'm pretty sure its not because its trying to deal with the resizing), but I always get these disfigured sprites. they look as if it were to stretch a pixel 1 and a half times. im not...
script code
arr = argument[0];
var yy = array_length_2d(arr,0);
var xx = array_height_2d(arr);
var ds_grid_id = ds_grid_create(xx,yy);
for (i = 0; i < xx; i++;)
{
for (j = 0; j < yy; j++;)
{
ds_grid_id[# i,j] = arr[i,j];
}...
Hi all, I'm making a gameboy themed game right now and was wondering if there would be a way to globally change the palette used for the game's sprites without using the build in blend functions since I want to specify the colours used in the palettes.
Hi everyone,
I tried to look for a solution here to a similar problem but I could not find, so here goes
When I reach the objective of my game BOON (on ggj 2019) and restart it, it is flipping the images/textures that does not belong to the game rooms itself. I have already tried to kill every...
This is the game that me and my team, Ingrid Nery Mendes and Lourenço Odlaniger have developed in 48 hours, following the 2019's theme: "What do you understand by home". This game is easy to play and has the objective to make the player think about what is going and his understanding of home and...
screen_save_part() doesn't seem to work the way it's supposed to, and i just want to know if anyone else has had the same experience.
Code from documentation:
screen_save_part(fname,x,y,w,h);
But my problem is with the (w,h) part, it seems to act more like (x2, y2)
so my original code looked...