game

  1. Coffeli

    GMS 2.3+ Brainstorming: How would i make a custom bullet hell??

    I want to make a rhythm game and customize bullet patterns to the sound of the music and ive been stumped for a while on how to approach it. Only way I can think of is timers but thatd get way too tedious to time to a 5 minute song. i really want to make something like this but in game maker...
  2. B

    GMS 2.3+ Particles going in and out of rooms

    I started trying to understand particles and I pretty much was able to understand step by step. Although this may be the case, I (of course) had a small problem. In my game, one room would have a snow particle, when I go into the next one, I don't want to have the snow particle, yet it still is...
  3. M.G.

    Little Platformer "Snow Hopper"

    In an unknown Country, on an unknown Mountain ... the little "Snow Hoppers" live peacefully together. One day, however, a dangerous threat, the "Bigfoot" emerges. Features: - Retro Style - Pixel Graphics - Chiptune Sound - Unique Gameplay Movement: Left Arrow = Left Right Arrow = Right...
  4. M.G.

    Ice Block

    How can I make it so that I can slide on a block of ice?
  5. S

    Demo Instant replay / Time reversal Example

    I have made an example project showing how time can be reversed a few seconds back and replayed. In this case, it is a replay of a football /soccer game. When a goal is scored, the replay is shown. The match AI is not perfect and I will keep working on it. This example includes all the source...
  6. K

    Help me please! Game Maker

    I'm still working on my game. But ANOTHER PROBLEM arose. What happens is that I have two GLOBAL VARIABLESl. Score and another global. HiScore. The latter supposedly has to show the highest score obtained, and above all, when the score is lower, it must stop adding until it exceeds it. That's...
  7. Wolfzdogz

    Released Eat or be eaten

    Eat or be eaten Is a little game and also a first time game for 1 of us in the team (we are 2 people) and we are slowly learning more and more in the game making world! and we decided to publish our first game and all our other games while we are progressing in our skills of gamedev! Try it out...
  8. ohdudehelpme

    GMS 2 How to make a shrinking red zone (Battle royale type)

    Hello, I'm a little new on this forum I have recently moved from GM8 to GMS2 I want to know if there's a way to make a shrinking red zone and its safe zone which can hurt the player if its outside the safe zone, can please someone help me?
  9. A

    GMS 2 SOLVED Alarm resetting before taking effect.

    I’m somewhat familiar with alarms, but this issue has stumped me. For every alarm I use, I always make sure that it only resets if it has run it’s code, using if (alarm[x] < 1) alarm[x]= y but for some reason, this specific alarm resets once it hits 0 without running the code. here’s the...
  10. K12gamer

    UWP Christmas Game

    Action packed educational game to teach young students how to spell MERRY CHRISTMAS. Harder skill levels will challenge gamers of all ages. This FREE PC game runs on most Windows PCs. Windows 10 Microsoft App Store Link Windows XP,Vista, 7, 8 Link 1) Exciting arcade action! 2) Free with NO...
  11. BACANAKBROS

    Beta KAFA II [Open Beta][Android]

    Hello everyone. After long time, I decided back to make game making. I published a game which name is Kafaa couple years ago. Even if Kafaa was finished, I cannot implement Google Play Services, in game store etc. Because I lost .keystore, Kafaa couldn't be updatable. Now, I am developing KAFA...
  12. V

    Android Game full screen and resizing

    Hello, I'm creating a game for the first time with Game Maker Studio 2 and I need the game (for mobile device) to be displayed horizontally and in full screen. For the horizontal view I solved from GM settings by setting landscape as the only possibility; for the full screen, and resizing on...
  13. BlackSt4r

    Windows GameMaker Studio 2 Update/Patch Game

    Hello community, I would like to know if there is a way to update/patch your game after release. Like fixing a bug or adding new content without having to re-upload the whole game again messing with the save file of the player. Is there anything like this in GameMaker Studio 2 or do i need to...
  14. F

    Dialogue System need Help

    Hey guys I'm new to Game Maker Studio and new to the language. I'm making a game and have been working on the dialogue system. This chunk of code was designed for characters respond to a set of choices, the dialogue starts by printing out the first element of the line_array, which it does, then...
  15. G

     Liber's Quest [Temporary Name]

    Hello all, I am posting this because I want to start engaging with the community and raise interest in my game. I have honestly just started working on it and I'm implementing the games base mechanics as we speak. It will basically be a "form" of an RPG with other genre elements in it. Currently...
  16. R

    Ideal Game Help

    Hi i am currently making a ideal game and I was wondee how I would go about making so it kept track of what you were earning when the game was closed. Many thanks In advance
  17. kureoni

    room unlock

    I want to make sure that the player can only go to the next room if he killed all the obj_monsters instances of in the previous room the only way to do that is through global variables and etc? can someone show me how? (if I do that, my game is basically finished) (situation: i have some...
  18. kureoni

    help to make room stop restarting pls

    In the game I'm developing, when you enter a room, there are monsters there, then you kill them and then you leave the room, but if you enter the room again, the room restarts and the monsters are still there, etc. Is there any way to make the room empty forever after killing the instances of...
  19. kureoni

    animation before instance_destroy (help)

    i have this code for the enemy IA but when it dies the instance is destroyed without running the animation before how do i change that? mp_potential_step(obj_player.x, obj_player.y, spd, obj_colision) if (life <= 0){ sprite_index=spr_enemy1_death instance_destroy() }
  20. B

    GML how to make the character get items from the scenario

    I'm creating a platform game, and I don't know how to make the character take an item and capture it permanently or even for a certain time, can someone help me?
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