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I'm new at programming, so I'm really dumb at it, sorry!
But the thing is, i'm making my first game, and I cant add the "game over" when the players lose all the three lives. It automatically ends when losing the first live. This started happening when I put "if lives", so probably i'm missing...
How do I stop the a viewport with automatic movement from moving on game over? When my player object is destroyed the screen keeps moving and the score and life count leaves the screen HELP!
Hey everyone how is your day going today? I been trying to figure this out and been on a few forum post but I have yet to find it for my case. What I want to do is figure out what type of code do I need to add lives to my character.I am making a Mario like Platformer. I already have it so that...
Hi All
My game is almost done but i cannot work out how to get the game over screen(room) working. When i collect all 4 items i want to to go to as new game over screen.
When i do this the persistent objects of the previous room are there.
whats the best way to go to a game over screen
thanks...
I have an issue where the player is still able to click on objects even after the Game Over text pops up. How should I code that from happening? Is it something to do with the game state and click event?
so when my player dies, i have the view switch from 0 to one, and follow a broken peice of his ship. i have an object in the room called obj_game_over whos code is this
Draw event:
if view_visible[1]=true{
draw_set_color(c_white);
draw_text (view_xview[1]/2, view_yview[1]/2, "final...