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game over

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    "Game over" not working when losing all lives

    I'm new at programming, so I'm really dumb at it, sorry! But the thing is, i'm making my first game, and I cant add the "game over" when the players lose all the three lives. It automatically ends when losing the first live. This started happening when I put "if lives", so probably i'm missing...
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    Stopping the viewport from moving on game over

    How do I stop the a viewport with automatic movement from moving on game over? When my player object is destroyed the screen keeps moving and the score and life count leaves the screen HELP!
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    GML How do I add a game over screen and lives

    Hey everyone how is your day going today? I been trying to figure this out and been on a few forum post but I have yet to find it for my case. What I want to do is figure out what type of code do I need to add lives to my character.I am making a Mario like Platformer. I already have it so that...
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    Help on how to make a game over screen

    Hi All My game is almost done but i cannot work out how to get the game over screen(room) working. When i collect all 4 items i want to to go to as new game over screen. When i do this the persistent objects of the previous room are there. whats the best way to go to a game over screen thanks...
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    Click on objects even after Game Over

    I have an issue where the player is still able to click on objects even after the Game Over text pops up. How should I code that from happening? Is it something to do with the game state and click event?
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    game over screen

    so when my player dies, i have the view switch from 0 to one, and follow a broken peice of his ship. i have an object in the room called obj_game_over whos code is this Draw event: if view_visible[1]=true{ draw_set_color(c_white); draw_text (view_xview[1]/2, view_yview[1]/2, "final...
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