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game mecchanics

  1. U

    how do you make a easy simple reloading mechanic for beginners?

    hi, I'm making a game and I want to add a simple and easy to code reloading mechanic to add to my game but I don't know how to do it is there way on how I could add a reloading mechanic also I would like to know to how to add ammo pickups. oh and another thing I forgot to ask is how to you make...
  2. CardinalCoder64

    Idea Game idea: The "Temptation" Mechanic

    I'm currently working on a 2D Metroidvania game that supports the following idea, and this is one that I've been tweaking and perfecting for many years now. I think I am finally satisfied with it so I'm gonna write down all the core mechanics of the idea in this post so others can see it and for...
  3. N

    Dice Based Combat

    So currently I'm working on a game where the battle system is completely RNG based kinda like D and D where number values determine damage or crits. I was able to get a dice working but i noticed that you can continuously press the right key to continue rolling which is something that shouldn't...
  4. PlayerOne

    Game Mechanics What makes a good platformer A.I?

    What makes a good platformer A.I? What makes it fun or challenging? I need any and all input on this particular topic as I'm currently at the stage where I have to build my games A.I. All opinions are appreciated.
  5. M

    Ocarina-Esque Mechnic

    Bit of fluff "exposition" first. So for the project I had recently started, the primary mechanic revolves around the player/character using a Harp to play songs or melodies to solve various puzzles throughout the game, in a similar fashion to the Ocarina from the Legend of Zelda. An example...
  6. H

    What game mechanics could improve Donkey Kong Country?

    I'm making a game inspired by the SNES DKC series. I was wondering what others thought that could improve the gameplay (if even possible lol). Double jump or a triple jump like in Mario. Slide or wall jump. What are your ideas?
  7. V

    Design Scrolling game

    Hi guys, I've been thinking about making a horizontal scrolling room where the player can see the objects' size compared to one another. Similar to this: However this player can scroll and zoom in etc. I would love to see if you guys can help me come up with some sample code on how to do this...
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