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  1. E

    Failed Initialize Drawing Surfaces Error

    Hello everyone, i have some trouble with GameMaker 8,7,6 because when i test a game made in those versions, this error shows: Failed initialize drawing surfaces, please check that your graphics card needs the minimum requeriments and your drivers are up-to-date, if your card has little memory...
  2. GapingPixel

    Alpha Fallen Angel Top Down Hack n Slash

    Play as the fallen angel Lucifer. Ascend and fight your way up... Download the Demo now! Trailer
  3. Y

    GameMaker Rotating character's animation

    Hello, I am creating a 2D top down shooter with gms, and wanted to know how to animate the character holding a gun and pointing it to the mouse without me having to draw him so many times. The camera is going to be at a 45 degree angle (like Stardew Valley, Enter the Gungeon, etc.), so it isn't...
  4. S

    Question - IDE Any way to snap rotate in room editor?

    So i'm making some rooms. And have some diagonal walls i wanna place down. I figured instead of making 4 different objects for pointing 4 different ways, it'd be better to just have one, and rotate it to my needs. You can double click and change the rotation manually. Or drag near the corners...
  5. M

    Weird wall collision. Need Help!!!

    Hi all, I am very new to game maker so this might be simple but I have been trying to fix it on my own and can't. I am making a game in which I have two walls and two other objects that can be controlled by the player (object 1 and object 2 for simplicity). Object 1 is supposed to go through...
  6. S

    Instance's Variables gets reset without a reason

    Hello everyone! I have checked all the instances related to this particular one but I couldn't find anything. It works fine (it's has important configuration variables like "Which character you picked" or "Which event you're playing", etc..) but when it goes to a special room, all it's variables...
  7. J

    Legacy GM Refreshing Rooms in 1.4

    What DnD element or code can I use to refresh the room and its objects when I press a key (example like escape to go back to the title screen)? I tried the restart element when pressing the button but that seemed to do nothing. Also oddly going back to the title screen removes the sprites of the...
  8. J

    Legacy GM Logic Error?

    I am using 1.4 for a simple pong clone however, there seems to be an error in my DnD for scoring. The idea is that if person A scores 1000 points then person B loses 500 points and vise versa. However, I have the error in which if a person has 0 points and the other scores the person who scores...
  9. J

    HTML5 Calling HTML Files In Your Game

    This is just a little question I had that I could not find an answer for. Is it possible to call an HTML file/game in a Game Maker project? For example, lets say I had an RPG Maker game and wanted to export it to console if I were to use a method to have it be activated in Game Maker would it...
  10. J

    Layering Objects In A Room

    How can I layer objects in the room editor? For example in the screen below I want the score text to be above the colorful HUD sprite.
  11. J

    Best way to center an object in a room.

    Can anyone tell me what is the best method/command to center an object in a room? I am making a simple Pong clone for my first game and would want to know using a snap on grid of 32x32 where the best position of the ball is. Thanks in advance!
  12. J

    Question - IDE Able to export 1.4 trial projects to a paid Game Maker 2?

    Can anyone tell me if I can export a project created in trial Game Maker 1.4 to a paid version of Game Maker 2? I am developing my first game to be a Pong x Breakout clone and found it easier to get it started in 1.4 than 2 (stuff like bouncing off objects and such) and even planning on...
  13. G

    GML How could I make/program enemies?

    Hi. I'm making a Scrolling Shooter for practice and I wanna know how I could I make enemies. I tried putting the same code of the obj_player in the enemy event and it didn't work. What code could work? I looked for tutorials on YT but there's only tutorials for a plataformer enemy and when I...
  14. M

    Question - Code Dynamic depth bug

    I have found some weird behavior in GameMaker during the making of my current game and need some advise on how to fix this. I was able to reproduce it for a very simple case: Consider a 2D topdown game where a player object can move through the room. Also, there are some tree objects. Because I...
  15. J

    How to make iOS games

    hey guys, I have been searching on the internet, trying to figure out how to publish a game that you have created in GameMaker to IOS (AppStore), but I can’t seem to find it. Does anyone know how to publish your game to iOS ?(is it even possible?)
  16. M

    I need help problem in exporting apk from GM

    I don't know what should I do but this is the code in compiler: Compile started: 05:03:53 م "C:\Users\Mohamed\AppData\Roaming\GameMaker_Studio\GMAssetCompiler.exe" /llvmSource="C:\Users\Mohamed\AppData\Roaming\GameMaker_Studio\YYC" /fU="C:\Users\Mohamed\AppData\Local\gm_ttt_74104\a42242.txt" /c...
  17. F

    GameMaker path_assign(mypath,path) not functioning, help please anyone?

    Obj_jack_Oshimatao_prop1: Create event: audio_play_sound(mus_music_normal,100,1) mypath =path_add() path_assign(mypath,pat_path_required) path_speed =8 path_completed =0 image_index =0 sprite_index =spr_jack_oshimatao_walking_south_east image_speed =4 alarm[0]=4 Alarm 0 event: if direction ==...
  18. F

    GameMaker Using move_towards_point(x,y,speed) to make a path not functioning properly

    step event for Obj_cutscene_prop1: If !place_meeting(Obj_trigger1.x,Obj_trigger1.y,Obj_cutscene_prop1) { move_towards_point(Obj_trigger1.x,Obj_trigger1.y,4) sprite_index =spr_jack_oshimatao_walking_south_east image_speed =4 } If place_meeting(Obj_trigger1.x,Obj_trigger1.y,Obj_cutscene_prop1) {...
  19. F

    GameMaker Speeding up typewriter text effect only when key is pressed

    Here’s my draw event code draw_sprite(self.x+4,self.y+4,spr_message_box) If !keyboard_check_pressed(vk_space) { draw_text(x,y,draw_copy_string(sentences,1,index)) // 1 is how many characters a second are typed } If keyboard_check_pressed(vk_space) {...
  20. Z

    Help on creating multiple different enemies by one instance

    I want to place the same instance in one room but i want them to behave differently like one should use path1 and weapon 1 and other should use path 2 with weapon 2 so on. is there a way to make something like this? scripts, built in function like object id maybe. any better solutions will be...
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