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game maker 8

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    Legacy GM how to maker player go up and down through the stairs

    in this image you can see when i am trying to make player go up and down through stairs but no collide with different object. what i want is i want player go through the depth controller object but other depth object like depth -2 or depth -6 will not interact to each others when player collide...
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    Legacy GM what is best collision code for this 8 directional movement? HELP!!!

    ///////////////////////////////////////////////////////////// if (keyboard_check(vk_right) && keyboard_check(vk_up)) { direction=45; speed=3; sprite_index=spr_walk_right_up; } else if (keyboard_check(vk_right) && keyboard_check(vk_down)) { direction=315; speed=3...
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    need help with having objects stick to each other

    So I'm moving my code from game maker 8 to studio, and the previous code i used allowed me to have the objects spawning at the top of the screen (fallers) stick with the object by the bottom which was catching it (catcher). The problem is that when it the fallers lands on the catcher, the...
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    Legacy GM Need help with depth problem.

    How I can control depth to player and enemy when they are running through stairs or front of the building or behind of the building and also when they are in top? This is all for 8 directional movement... So help me pls :D At the moment I'm using this for player, when he go through this object...
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    Direction problem. please help me to solve this direction

    That direction is makes me so crazy :D. when obj_enemy facing downRight then it creating 2 sprites at same time. guys help me to solve it pls else if (direction >= 337.5 && direction <22.5) { if alarm[2] { instance_create(x,y,obj_axe_right); } }
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    Pause Menu Help

    I was wondering if anyone had a easy way to create a pause menu or maybe just a pause function in GM. I would really appreciate it if you can post the gmx file or to a good tutorial you have used. Thanks
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    Spawning Randomly

    So this code worked for me but after an update it started messing up. I want to randomly spawn an object with in the room but it spawns in the same pattern every time. here is the code: // Spawn pie (random(x),random(y),obj_enemy instance_create(random(608),random(-32),obj_enemy) that's my code...
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    Graphics Tile Issue

    Apologies if this is the wrong place to put this in the forum. So, I was making a Mario game in the Hello Engine, just finished a DKC related level, was testing it to make sure collision was perfect and you could not fall in random places on the ground, when I noticed something that really...
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    Windows How to recover work from crashes

    For years, the biggest annoyance with me while working with Game Maker 8 Pro are random crashes after using the sprite editor. It's always after closing the sprite editor, there's the chance the program will stop responding and will not return in any way. That's how I lost countless things all...
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    Windows A quickly made WIP platformer I did.

    I made a simple quick platformer.I just made it for fun.I'm working on new levels(I only have one complete level,and I'm working on the rest).I don't really know how to attach it here(I'm new),so I'll leave a link to the media fire download page(I promise it's virus free)...
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    Kirby's Dream Land 1- Help

    Hey guys, my name is MegaGamer99 and I need some help. Recently, I'm working on a remake of Kirby's Dreamland to celebrate the upcoming 25th anniversary of Kirby in 2017. But before the remake and the possible bonus material, I needed to recreate the original Game Boy version first to set up as...
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    Remembering which enemies have been killed

    I've been trying to implement a checkpoint system, in which the enemies that have been killed before a checkpoint won't respawn after I've hit a checkpoint. If you don't get to the checkpoint, enemies respawn as usual. Do I need to use a ds_list to store the id of the enemies killed? Any help...
  13. vdweller

    Steam Emerge: Cities of the Apocalypse

    A post-apocalyptic strategy/defense game Emerge: Cities of the Apocalypse places players in a dystopian world filled with zombies and mutated creatures. Once glorious cities now stand in ruins, as the few remaining humans now live as scavengers, bereft of any organisation or hope. But not any...
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