I need a screen capture dll for game maker 8 or earlier. I have found one while digging around in "web.archive.org" but sadly isn't fast enough for my game/program thing.
Note that i am looking for a dll that captures the entire screen and not just the window :)
This is my first post :)!
I looked everywhere else, I found nothing that could relate to my issue...
This is one of my game's asset:
And this is how it is displayed on my screen: (Catured using PicPick, to avoid unwanted additionnal blur)
My game's room is set as following...
This game is more about the graphics.My first game.Simple and short game but it was quite alot of work.Made with Game Maker(free version.I cant remember which version it was but before the watermark),Poser and some freeware picture to sketch program.The music is a public domain jazz...
I used to have an old license of game maker 8 , that I got from yoyo games long ago - and at the time when it was around I remember there was a big issue on the forum, that the games it produced could be reversed engineered by someone to do something not intended. Now I have GMS 2, up to date...
Hey, so first of all please tell me wheres the right place for this kinda thread.
My issue is that as with old GM7 and 8 games (at least) where the Lite version could only play 3 sounds simultaneously for some reason and crash if there played more, the same goes for old executables of Lite...
Hi. I'm a very longtime Game Maker user, but first time forum poster here.
I am trying to experiment with video implementations. In Game Maker Studio I used GIFs to compensate for actual video, but the filesize increases tremendously. So I'd try and use Game Maker 8 Pro to implement video files...
Before I begin, I have to say I do not have Game Maker: Studio. I am using GM8.0 Pro. Unless I finally decide to get Studio, that is.
I have an idea for a game.
What do you think the efficacy is, of making this game in game maker:
A simple, yet emergently complex, highly interactive...
A month ago, I was building on to my game. Everything was going fine until I tested my game. When I tested my game, I got this error: "An unexpected error has occurred when starting the game." I'll try to upload my game when I can so it can get dissected.
BTW: I use Game Maker Pro 8
[game maker 8]
I wanted to know, how to check a "collision" with the cursor.
I'm making a simple drag & Drop function and started like that:
If mouse left button is clicked, then move the object to mouse_x and mouse_y. Yeah, but right now it doesn't matter, where I click, and the...
Hey I'm currently creating an own view, that is supposed to be exactly like the views you can create In the room settings. Everything works fine, except for the vbor. How can I set up a proper vertical border?
My view is always fixed in the center because I used:
[Game Maker 8]
I'm making a platformer-adventure thingy game and I have a room with a lot of coins. Now If I would like the player to be able to collect them only once, what would be the best way to do this? They respawn everytime I come back into this room.
Thing is: first I tried...
Note: I'm not sure whether or not this sub-forum is the right place for discussing the idea of getting Game Maker Studio, but if it's not, please move it to the proper forum without penalizing me.
The PC I'm using is a Windows XP, but I currently do not have Game Maker Studio. I have Game Maker...
I have a couple of blocks in my room,than can be moved by player on a grid of 64x64.
if I stop them on collision, they stop. Problem is they are not on the grid anymore, since collision happens afer 1px crosses the other.
How do I solve that problem?
The block should collide and...
in this image you can see when i am trying to make player go up and down through stairs but no collide with different object. what i want is i want player go through the depth controller object but other depth object like depth -2 or depth -6 will not interact to each others when player collide...
So I'm moving my code from game maker 8 to studio, and the previous code i used allowed me to have the objects spawning at the top of the screen (fallers) stick with the object by the bottom which was catching it (catcher). The problem is that when it the fallers lands on the catcher, the...
How I can control depth to player and enemy when they are running through stairs or front of the building or behind of the building and also when they are in top? This is all for 8 directional movement... So help me pls :D
At the moment I'm using this for player, when he go through this object...
That direction is makes me so crazy :D. when obj_enemy facing downRight then it creating 2 sprites at same time. guys help me to solve it pls
else if (direction >= 337.5 && direction <22.5)