game design

  1. M

    Design High-Info Map vs. Few-Info Map

    Hi everyone! Recently I've been playing games like Hollow Knight, and the original Legend of Zelda. Something that stood out to me is how their maps are designed. Very basic and limiting for the first part, letting you explore and create the map yourself. So it brought me to think, do you all...
  2. T

    Opinion ARK Survival Evolved... A Case Study | Part 1 - the Control Design

    ARK Survival Evolved is actually one of the most poorly designed games I think I've ever seen. This is, of course, excluding the asset flip... That's a different story altogether. Looking at you, DigitalHomicide There are a lot of things wrong with ARK and most of it seems to come from a core...
  3. T

    Legacy GM Blockable Laser...

    Hi, today I have a problem, a solution and a question. I would like to do this... Now, there's a way of doing it. This way. The way of doing it is to create different points directed toward the corner of a shape, and then create two more points that go 1 degree more and less than the point...
  4. T

    Design A way to recover health?

    I'll cut to the chase. In my game, when you kill enemies you earn experience (Those green dots). How can I make the player recover health? There's no items, and I would like to avoid "special enemies" that can give you health. Just to be sure a player can play without killing anyone if they want.
  5. G

    Dueling Devblogs

    Welcome to Dueling Devblogs, the blog where two good friends and game devs each make games as a way of discussing their outlooks on design philosophies. For more of our background and all blog posts you can visit - www.duelingdevblogs.com Both our games are being made in Game Maker 2, so we...
  6. phillipPbor

    Legacy GM box pushing

    hey, um... remember the ANI puzzle platformer game I posted for you to beta test. so um... I have prob, yes someone game me the push box code and it worked okay. this code didn't show the player push animate as I tried, and the box keeps following me when I stop pushing. there is a video of...
  7. T

    Basic Movement Controls...

    Hi! I'm making a Shoot'Em Up game, but I'm not here to advertise it, I have one single thing that doesn't let me sleep at night. (There's still lots of development sprites.) As you can see, there's a ship. You can move it with the mouse, and shoot with the left click button. The thing is, you...
  8. X

    Portfolio - Programming Xskode's Portfolio

    Hello everybody, my name is Xskode. I am a game designer / programmer. I have used/studied GML for about 10 years. and I am willing to help someone out with they're project. send an offer in a message (with a little info on what you're looking for) and I'll let you know if i'm interested...
  9. Mark Freedman

    GameMaker Podcasts?

    Hi all. Does anyone know if there are any podcasts centered around GameMaker? I know there a bunch of game dev podcasts (indie, etc.), and the more general ones are cool. But most seem to fade away after a year or so. And some dev-specific ones seem to be focused on Unity. Unity is great, but...
  10. JasonTomLee

    Job Offer - General LF a PixelArtist/Partner!

    Hello my fellow Gamemaker Devs/Artists~ I've been working to either complete a small scale game or create a small prototype for a bit larger game. The style I've been going for is very veeery minimalist & simple in terms of colors. Here's a few examples I posted on my site...
  11. T

    Windows I need help with enemy spawning

    I want to make a spawn systems that makes it to where, when a enemy dies, a timer starts ( lets say 10 seconds ) then the enemy will respawn. I couldnt figure it out, all the tutorials I could find on it is when ALL enemies die they respawn. But I want a respawn system sorta like World of...
  12. T

    Windows Help with game design

    Thanks for coming by my post. I started doing gamemaker about 2 months ago and Im making a game thats kindve like World of Warcraft except 2D, different graphics, and not as much stuff. So if you can help in GML code that would be great because Im trying to learn everything in GML. But anyways...
  13. MrPr1993

    WaxWorks-Style Game (Working Title) - DEPTH HELP

    I'm working on this game. Right now, I'm working on the walls. But right now, I need help to take care of a bug. (NOTE: HUD comes from WaxWorks - used as placeholder - Green Arrow's the player - used to tell which direction they're facing - and the walls will be sprites until they're ready to...
  14. D

    Can anyone see why my sprites aren't working correctly?

    I have never had any issues when setting sprites before but this time around I just can't get them to show when I want them. The issue is when I move, the player object never switches to the walk cycle and even though I have an if statement to check if i'm moving horizontally or not moving on...
  15. D

     What kind of games do you like? Deciding on Gameplay style.

    Hello! I've kind of run into wall gameplay design wise- I want to make something nice and story oriented but I'm nto sure what kind of game mechanics work with that. I have the visual style down: But gameplay wise, I'm still not sure what I want. I want it to be fun and casual, with the...
  16. M

    Team Request Looking for a game making partner!

    Hi Game Makers, I am currently on the lookout for a game making partner who can share my passion for game making. I have been working in Game Maker since 2014 and have about two years of game making experience under my belt. I am currently working on a 2D story-driven plat former and would like...
  17. F

    Case Study (Crazy Castle)

    Hello guys! I'm here for ask your help to make a game based on old game for GameBoy, Bugs Bunny Crazy Castel 2 Now before we talking about the Code or other i need to introduce this game to you: This game have small story, the Lola as kidnapped by Witch and Bugs went to save her. Anyway...
  18. F

    Legacy GM compatibility between swf sprites and IOS

    Hello, as in the main title, i wonder if the swf use in ios projects can be problematic, since as i know, IOS has no support for flash. Anyway, why we cannot use other vectors files, like svg? Thanks
  19. Y

    Idea Making A Track&Field Game

    Hello Fellow Developers, I was wondering if anyone could offer me insight on what to do or how to approach my game project. I am making a Track and Field Game for mobile. The game starts out with an animated menu with the options Quick Game, and Career. Quick Game is what it sounds, a quick...
  20. yakmoon

    Bouncer - Complete Game Step by step

    GM Version: GMS 1.4.1 Target Platform: ALL ( it fits all platforms, but the main target is a phone game ) Download: N/A Links: to go to youtube playlist click here There is a reason why I didn't provide links. If you are good enough and you can make your own game, then you don't need this...
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