functionality

  1. A

    Question - IDE GMS2 Real-Time resource creation

    Hello, I'm not sure if this is the right place to post this topic but I do believe that it shouldn't be an issue. I was wondering if it would be possible to create .yyc resources in real time? What I mean by that is if it would be possible to import an image inside your game and create a .yyc...
  2. zendraw

    Game Mechanics [Discussion]Collision codes

    so recently ive wrote a collision code that i find most functional and light then anything ive seen. Collision code that deals with instances and is not grid based, thus giving you maximum freedom of usage. this is the code var ins=instance_place(x+x_speed, y, o_block); if...
  3. F

    GMS 2 floor_get_random() only available in game maker studio 1.4 how to achieve in studio 2 please help

    So I want to know how to wait 3 seconds after if keyboard_check(vk_space) { index++ } Before playing the tping sound effect, how would I go about achieving this, and this is all in the draw event.
  4. Shadow64

     [SUGGESTION] Text Formatting Functions

    Hi there. I previously posted this as a bug, but was asked to open it as a suggestion in the forums. I've been told that if there is enough desire shown in the thread for this kind of functionality then the team will possibly add it to the list. I figure it's worth a shot! So please sound off...
  5. A

    Windows Drag And Zoom

    I am using gamemaker to create a floorplan system. I have developed a large amount of it myself but I have bumped into an issue which i am unable to solve. What i am trying to do is to have the functionality of where the user can zoom into the plan and drag the plan around to see different...
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