full screen

  1. Z

    (SOLVED) Lag issue, but solved ONLY when ALT+ENTER?

    Hi everyone, for a long time I have been fighting lag in my game. The lag did do something good however; I learned to optimize so many things, that the lag was reduced by a ton. I can basically have like 2000 instances running a small (but clever) amount of code and the lag doesn't really...
  2. Ricardo

    Windows multi-monitor fullscreen issue

    Hi there! I have two monitors. Monitor #1 is ultrawide (2560x1080), whereas monitor #2 is a regular 1920x1080. If I try to maximize my game on monitor #1, everything works as expected. However, if I move the game window to monitor #2 and maximize it (window_set_fullscreen(true)), the game...
  3. Gillen82

    GMS 2 Performance Drop Full Screen [Solved]

    Hi guys, Any reasons you can think off as to why I am losing performance after going to Full Screen? There isn't much in my game as far as objects are concerned (player, camera, surface, solids) I have tried eliminating causes e.g. loading without surface layer, but still the same result...
  4. FB-Productions

    GMS 2 How to make Fixed Scale (100%) Full Screen switching on Windows?

    Hello everyone, I have been having some problems achieving a certain Full Screen look in Game Maker Studio 2. The look I am trying to achieve when Full Screening my game is called FIXED Scale on 100% (NOT Full Scale!). This was an option available in the Graphics tab of the Global Game Settings...
  5. chaslinux

    Legacy GM Whitescreen, then switch to windowed mode

    My game starts in full screen mode. When the player runs out of lives it seems to switch from full screen to windowed mode. I also think there's some kind of error since I get a white screen for a second before it switches to windowed mode. Death happens when they player collides with another...
  6. ph101

    Delay + white screen when swapping from windowed to full screen

    I've noticed since the latest windows 10 update that when I change from windowed mode to full screen (in game) there is now a short delay where a full-screen-sized white window is visible for maybe 0.5 secs before correctly entering full screen mode. This is in gm 1.4 un so I guess there is...
  7. F

    Windows Game Speed Doubles in Fullscreen Mode

    I'm having a really strange problem, and I can't figure out what's causing it. I just started using source control for my ~2-year-old game project, and I pushed all the game files to the repository. Then, today, I did some cleanup and deleted a bunch of extraneous objects and sprites I wasn't...
  8. G

    Windows Weird thing happens when switching to fullscreen

    When I switch the game to fullscreen, everything disappears. Only some things are left. Code: ///Go to full screen if keyboard_check_pressed(vk_f11) { if window_get_fullscreen() { window_set_fullscreen(false); }else{ window_set_fullscreen(true); } } How to...
  9. N

    Legacy GM [Solved]Full screen show_question?

    Hey guys! I have this problem with show_question.. I made that if you press new game in main menu question shows. In windowed mode it works but when I play my game in full screen It crash. Code is: if show_question("Are you sure you want to start new game? Saved game will be deleted.")...
  10. zendraw

    Legacy GM Q:Window scaling

    what is the diffrence betwean setting the game to full/windowed with Alt+Enter and window_set_fullscreen(true/false);? currently, if i set the window with the function, it doesnt scale properly in both windowed and full. but if i scale it with alt+enter, it scales it properly. i draw the app...
  11. jf_knight

    [solved]Full screen settings saving

    I want to have the user click a settings menu button and toggle through "full screen" and "windowed" settings (everyone is familiar with this common function, right?). I've encountered a problem where I can toggle through the settings but the change wont save (it reverts back to its default...
  12. C

    Question - Code Draw GUI coordinates offset by -512 in full screen mode

    I am running in sandbox mode for Windows desktop on a two-monitor system. The primary monitor, where the IDE and sandbox display, has a native resolution of 1920 x 1200. The second monitor is native 1920 x 1080, and Windows is configured to treat both monitors as a single, extended desktop. My...
  13. R

    HTML5 Full Browser Size

    Hi! I'm creating HTML5 games and I observed the games not fit to the browser window. So, I created a script that resizes the window to the browser. There is the code: In step event of objScreenFix: width = browser_width - 5; height = browser_height - 5; window_set_size(width, height); But...
  14. Silverfire

    Shaders Shaders in Fullscreen, shader effect is at incorrect position

    Hi guys. So I understand how shaders work and how to implement them. In my game, I have an object with a Post Draw event that applies a distortion shader to simulate a water effect. This effect is not applied to the whole screen/view, only the water object. A different object takes care of...
  15. E

    Windows Issue with Full Screen resolution

    Hi there! This is a problem I've had since I started with GMS2, but I thought that it was because I was missing Visual Studio and stuff like that. Sadly, now even with all the requeriments of GMS2, every time I run my game on full screen, the resolution get weird, cropping the image and...
  16. Oliver Kitzing

    No full screen possible (just a blank white screen)

    Hello, Every project (Windows as target platform, GM Version 1.41763, platform is Windows 10 professional (1604), graphics card a Nvidia 1070) which I try to start in fullscreen mode just shows a blank white screen. It doesn't matter if I set the project to start with a full screen at the...
  17. P

    Legacy GM [solved]fullscreen toggle issues

    I am using this code to toggle between fullscreen mode and windowed mode in the keypress f4 event: window_set_fullscreen(!window_get_fullscreen()); however every time I switch to full screen and then returned to windowed, the windowed size isn't consistent. The view is set to 320 by 240. it...
  18. D

    Legacy GM Full-screen not working :(

    Hello guys! so I was following a tutorial on how do full-screen, but everytime when I start the game in fullscreen I only get a black screen with green bars... so I don't really know what is wrong. The tutorial I was using: (it starts at around 18:00) Here's the code...
  19. W

    htmL 5 full screen on browsers and mobile browsers

    I don't fully understand the how full screen works with html 5 and have a few questions. 1) Is it possible to full screen a game with code? I am aware you can use F11 to hide the address bar, but if there is other stuff surrounding the game window that doesn't get removed with F11 2) If it is...
  20. E

    Sprite Upscaling...

    I'm having trouble with the sprite quality of my game. I have a room size of 512 x 384 for the title screen and 1024 x 384 for the main game screen. I have used the basic drag and drop block to switch to full screen when f4 is pressed. However, when I go into full screen the image quality of my...
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