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framerate

  1. TobiasNL

    SOLVED GM8 Games Suddenly Very Slow

    So I have a high-end laptop and it was a given that I could run my old gamemaker projects without any form of slow down until some random update occured from 'something' (probably either Windows or Nvidia). My old projects now run at like 10 fps out of 60. Note that GM1.4 and GM2 games run fine...
  2. J

    FPS drop when Hspeed is zero?

    Hey all. I recently converted a game I’ve been designing from GMS to GMS2. I am now experiencing a bug, most noticeable on handheld devices. The frame rate drops drastically when the player’s horizontal speed is zero, this never happened in GMS. Any idea what could be causing it? PS: I tried...
  3. Storm1208

    [SOLVED] Seemingly Random Slowdown When Testing My Game

    Hey all! I'm currently developing a rhythm platformer as a hobby project in my spare time and I've run into a bit of a strange issue. While playing my game from within the GameMaker Editor, I've noticed that it will occasionally experience slowdown. Since rhythm is the main component of my game...
  4. DarK_SaCoR

    Windows Issue with monitor at 144Hz - framerate drops to 48 fps (GMS 2.3.3)

    IDE Version: 2.3.3.570 Runtime: 2.3.3.434 Since the last GM update, I have been experiencing some problems with the framerate, going from 60 to 48 fps when the game runs on a monitor with a refresh rate of 144Hz. On the other hand, the game runs perfectly at 60 fps if I configure the refresh...
  5. Z

    (SOLVED) Lag issue, but solved ONLY when ALT+ENTER?

    Hi everyone, for a long time I have been fighting lag in my game. The lag did do something good however; I learned to optimize so many things, that the lag was reduced by a ton. I can basically have like 2000 instances running a small (but clever) amount of code and the lag doesn't really...
  6. TheCheeseMaster

    SOLVED Choppy Framerate When Drawing Surfaces

    Hello, I'm trying to figure out how to fix the seemingly lower framerate as well as objects jumping around a tiny bit when surfaces are being drawn. Here's an example: Here's my code: Draw GUI Begin: if(tea_active == true) { /// @description Draw Tea Effect...
  7. Kiwi

    GameMaker Game lags briefly while in full screen

    Don't know why, but this happens in every project I make. The game runs super smoothly in windowed mode, with no frame drops whatsoever. But then when I enter fullscreen, it *sometimes* drops from 60 to ~30 while the screen tears, then it goes back to normal after a few seconds. The problem...
  8. I

    Horrible lag when running GameMaker 8 and below made games

    Ok, so whenever i run a game made with the "legacy" 7, 8 and 8.1 versions of GameMaker (whether it be me testing a gmk or just running an executable), the games suffer from heavy framerate drop and run very slowly, this started happening quite a few months back and i have tried everything to fix...
  9. Shadow64

    HTML5 HTML5 Export Issues (Slowdown)

    For some reason I've hit this issue where when I export to HTML5, my game runs really slow. The thing is that it only runs slow if my room/window size is large. If my room/window size is say 1024 x 576, there's no problem. 1280 x 720? Instantly my frame rate is cut in half. I'm not using a ton...
  10. O

    Consistently low frame rate

    Ive been working on a game on my pc for a while and it smoothly at 60 fps but when I tried to play it on my laptop it runs at a consistent 20 or something frames. I was wondering if anyone had any ideas I could try. I tried messing with the sleep margin a bit but I didnt really know what I was...
  11. PlayerOne

    GameMaker [SOLVED + FINAL CODE] When creating a surface... (lighting)

    To make a long story short I followed the lighting tutorial by Talent Lost and I ran into a bit of stumbling block. Everything works as intended but I use large rooms. Since I'm creating surfaces at the start of these rooms to make this lighting system to work by the room width and height...
  12. R

    HTML5 HTML5 double framerate

    Both my game and a simple project I've made run twice as fast under HTML5 than the set FPS. I can't even lower the framerate as that breaks Spine animations. I use a 120hz monitor, not sure if that might have an impact. Is anyone else having this problem?
  13. flyinian

    Question - IDE Issues with in game animation and help with resolution knowledge

    Quick overview on who your dealing with: I am brand to to Game Maker Studio 2. I have no back ground in coding or game development. I do ask if: You could be as elaborate as you can be with your responses. Cater your responses to beginners. (like if you were speaking to someone who hardly...
  14. I

    iOS 120 FPS on Ipad Pro

    Does anyone know if it is possible to take advantage of the iPad Pro's 120 hrtz display? Probably a silly question but if I design my game to run at 120 fps will that translate to true 120 fps on the iPad Pro? Thanks in advance.
  15. C

    Legacy GM [SOLVED] Framerate Drop Shortly After Room Load

    Current target system: Android/Fire I'm not going to be great at explaining the issue so bear with me. I'm finishing up a very basic Android game, basically tap objects as they appear on screen. At room start I set 9 unique alarms in an object we'll call "spawner" to dictate the progression...
  16. J

    (SOLVED) Fixing The FPS Tanking

    So, in the project I'm currently working on, my team has to try to get our project working on some pretty crappy PCs, and currently they're having major stuttering issues. I develop on a high-end rig, so it's not an issue, obviously, but through debug I can see we have some very huge frame dips...
  17. E

    Linux GM8 on Ubuntu through WINE framerate issue

    Hey there, I've been working on a 3D game in Game Maker 8.0 Pro. I recently switched my OS from Windows 10 to Ubuntu, and have been running GM through WINE. Ever since I've made this switch, I cannot get my game to run above 30 FPS, when I want it to run at 60. I've checked everything that I...
  18. H

    Legacy GM Game works WORSE when standalone EXE

    Hi everyone! This is my first post in these forums. I'm quite a newbie using Game Maker but I'm getting the hang of it pretty quickly. Some days ago, I crashed my computer and I had to restore it. I was using Windows 8.1 and I thought that, as I had to reinstall an OS anyway, I'd use my gift...
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