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fps_real

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    GML Trouble with fps_real

    I'm having issues using fps_real. If I use it to keep time I get a divide by zero error. If I try to print it to the debug console every second I get a non_init error as shown below. I am running the game from the IDE. 2.2.4.474 I would like to use fps_real to keep time in my games in case...
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