1. Ito

    Discussion [FIXED] Low fps unless GM:S is running too

    EDIT: Problem fixed thanks to Jarmar Games, just changed the sleep margin (game options, windows) from 1 to 10. ----- Hello! Recently, I've imported my project from GM:S to GMS2. The process was a breeze and replacing the compatibility scripts didn't take long. However, I've noticed a very...
  2. Samuel Venable

    [SOLVED] Adjusting room/game speed relative to lag in real FPS

    Hello community. I was wondering what is the best method to "hide" or "mask" the fact my game lags. To give more background, my Android game runs on my phone like a dream, in both the gameplay and the title screen. But on the OUYA/ForgeTV it lags a bit on the title screen, as there are large...
  3. O

    How can I get the average fps for the last 3 seconds?

    Hi! So the 'fps' variable jumps wayy too much for what I want to use it for. So I'd like to get the average of what it has been the past 3 seconds of the game. I'm hoping this will give me a much more stable fps variable. But I don't know how I would program that. Can anyone help? Thanks! :)
  4. C

    Boom: Hell on Moon

    I'm making a gameboy-styled first person shooter in GMS2. So far so good, it was hard for me to figure out the rendering after making so many things with the D3D functions but I think I am finally comfortable with it. It's a spiritual successor to JW's Boom game which I now realise is over 7...
  5. RyanC

    Android application_surface_enable(false) Has No Performance Increase

    Hi everyone, I've been trying to get my game to run faster on Android so I've disabled the application surface but this appears to have no effect. Global Game Settings.> Android: Interpolate between pixels (true) 16 bit (true) Keep aspect ratio (true) application_surface_enable(false) in...
  6. RyanC

    Android Game runs really slow but fps is holding above 120

    Hi everyone, I noticed the strangest thing whilst testing my game on Android. The game lags but without frame-rate drop on my Google Nexus7 2012 Android Tablet. Anyone know how this is possible? I'm seeing a lot of red, yellow and white on the debug bar if that helps? I know what the...
  7. E

    Linux GM8 on Ubuntu through WINE framerate issue

    Hey there, I've been working on a 3D game in Game Maker 8.0 Pro. I recently switched my OS from Windows 10 to Ubuntu, and have been running GM through WINE. Ever since I've made this switch, I cannot get my game to run above 30 FPS, when I want it to run at 60. I've checked everything that I...
  8. James222

    Demo The Pillar Of Autumn: Halo CE Remake (Full 3D) GM 8.1

    Hey guys, Okay here is the first release! Most of the game is done all that needs to be added is more sound files, granades, and alien weapons 4.5 months of work. Here is my masterpiece my first complete 3d game made entirely in game maker 8.1. There will obviously be some bugs. I really...
  9. IGameArt

    Asset - Project GM WadLoader

    EARLY ACCESS WARNING: This product is still in development. By purchasing this asset you agree to support the further development of an asset that, in it's current state, is buggy, unoptimized, and feature incomplete. GM WadLoader is everything that you need to start developing 3d games using...
  10. A

    Enabling vsync while in fullscreen cuts framerate

    Hey there! I've noticed an odd issue recently that I've had trouble finding an answer for. I use the window_set_fullscreen(...) function to toggle fullscreen, and display_reset(...) to enable or disable vertical synchronization. What I've found is that in certain rooms, enabling vsync while...
  11. S

    Doom-like shooter examples?

    What happened to all these? It's been a long time since I've used GameMaker and I've forgotten how to make a basic fps game. There used to be a first person shooter tutorial included with every version of GameMaker, not to mention tons of shooter examples that could be downloaded and modified...
  12. S

    Demo BLAK: 3D FPS on the moon

    BLAK is back! Scroll down for Info and Download link! Screenshots: BLAK logo Luna 5 Meteor Defence station Apollo Terminal Green Line rail platform FPS View Some background: For those of you who may have missed it, a little over 3 years ago I began work on BLAK, a fully functional...
  13. A

    Windows TYPE Z (An Arcade Typing Based Shooter)

    Hey everyone, I've just completed my second game. It's called TYPE Z. It's basically like Typing of the Dead, but in case if you haven't played the game, here's a quick run-down of what my game is: You move the crosshair left or right with the LEFT or RIGHT arrow keys. When you settle on...
  14. M

    Legacy GM Performance Issues in Title Screen

    Hey there, i have some performance issues, and i really don't know why. It's just a Title Screen with a Menu. I know that drawing costs a lot, but it's just a Title Screen! This also happens in the Game itself but that's probably my code, i guess. It fluctuates between 2000 and 70 fps. It...
  15. Misty

    GMC Jam My game jam game.

    Okay, so this is killing me...after i submitted my game to the jam I realized it had a lighting bug...causes the lighting in one level to be yellow instead of purple... Here is the version you need to have...don't download the old and buggy one I uploaded to game jam... Version 007...
  16. T

    3D 3D Mouse Checking?

    Heya! Damn I wish there was a 3D section in the Game Maker Forums... Anyway. I've recently starting coding Game Maker in 3D, however, I've never been able to figure out a way of checking when the mouse is hovered over or clicking an object/model. The project I'm currently working on has a First...
  17. frozenwisp

    Real fps or room speed?

    So what should I use real_fps or room_speed. I ask this because I plan on rewriting a old engine of mine how ever I would like to know the pros and cons of each the variables. As building a good engine requires a good foundation.
  18. Filuto

    Steam Intrude

    Intrude is a first-person shooter inspired by old FPS titles like Wolfenstein 3D and Doom. There is an old underground base, abandoned long time ago, suddenly taken over by some kind of private military and emitting a strange signal. Your mission is to get in, find your way up through fifteen...
  19. Roa

    Alpha GMC marines

    GMC MARINES Download This is my new and dedicated work in progress title, currently labeled GMC marines. The project goal is to have a halo/timesplitters esque multiplayer fps experience with focus on a multiplayer head to head vs with various game modes, and a co-op mode of collecting...
  20. RyanC

    Legacy GM Vector Sprites Causing Hundreds of Texture Swaps

    Hi everyone, I'm getting hundreds if not thousands of texture swaps while using SWF vector sprites! This project is 10 months on the way and all the backgrounds have been completed after many months of hard work. Today I found this bug report online which states that in GMStudio SWFs use...