Recently i've imported an old GM8.0 first-person shooter game of mine into Studio 1.4. I got the project working fine after removing some obsolete functions and changing some scripts for textures, but the game still crashes oddly sometimes when a room changes, like when you just move to a next...
In my game I have a menu (currently set to 30 FPS) and two levels. All rooms have an obj_control in them.
The jump height/movement speed works the way I want it in the first room, and the delta time seems to work as the movement speed & jump height is the same at 60 fps and 9999 fps in the room...
Hi there,
I have an Acer KG271 monitor that runs at 75Hz. It works fine with everything other than gamemaker. I've played games running at various frames per second with no issue. However, both GMS 1.4 and GMS 2 share a problem; games set to 60 fps (or anywhere from 1 - 143) studder. 144fps...
Back in August of last year I was having an issue on my iPhone 7 Plus.(https://forum.yoyogames.com/index.php?threads/room-speed-very-slow.32384/) I would play my game for several hours through multiple different play sessions and then all of a sudden (without starting any new builds or changing...
So, i've imported an FPS project i've been doing for years now - started way back on GM7.0 - into Studio 1.4. However, upon testing (after cleaning up all the obsolete functions) the 3d textures appear all messed up although the game still otherwise runs just fine: for example, character sprites...
Hi!
In my game, I have always 30 FPS (equal to room speed). But whenever I use 'dash' in a big room, there is a huge lag spike. The FPS drops to 14-19 while the dash is active.
The dash does the usual run speed x15 for 20 steps + plays a wind sound and then resets back to usual run speed.
I...
Hello,
This is my first time posting so I apologize if I get anything wrong.
I am working on my game called Veins of Light developed in Gamemaker Studio 2 and I am having issues on my laptop regarding low FPS. My set room speed is 60 (fps), but my game runs at only 30fps on my laptop, a Macbook...
Hi. I'm having a huge issue with my project. It's an fps using an older method of 3D (d3d and sprites as objects, doom like) and I'm trying to add a credits sequence into my game, which worked fine, however now when I enter the 2D credits sequence from one of the 3D rooms, the text is unreadable...
I noticed frame drops to about 50 fps and started to investigate... the profiler showed me "finish_frame" takes up 97% of the step, whatever that means... does it have to do with the drawn sprites?
anyway, I started deleting instances to see what was causing it and in the end I had everything...
How much is the difference in overhead of an object with 50-75 variables versus an object with no variables other than the built in ones? Will 300 activated objects with these variables make a large difference in overhead if they aren't currently changing values, just initialized? What about...
When youtube is active:
When youtube is closed:
Do you have any ideas? What could be the solution for this?
same issue: https://forum.yoyogames.com/index.php?threads/game-runs-slower-when-no-other-processes-are-active.29703/#post-237718
Note:
SS's above are taken when sleep margin is 5...
Hello everyone,
I have hit a bump and would love if someone can help me understand this or steer me in the right direction, as I have searched a lot here and on reddit to find an answer.
The issue I am having may not be an issue with GMS 1.4, but from what I remember it did not behave like...
This is called unfinished business because it is an unfinished game. I quit working on it due to depression. But you can see that it proves you can make fps games in game maker.
https://m1sty.itch.io/half-life-3-unfinished-business
I wonder if the folks at Steam are depressed too, and that is...
Hello, i want to make an anti speed hack system using one of these 3 ways (delta_time, fps, date_current_datetime())
The game is at 60fps using room_speed=60;
The problem is, when i hack the speed at 0.5 (for example) with CheatEngine, these values dont change.
-delta_time is always at 16666...
I need help with implementing a networking controller that will automatically cycle through all the objects in a game, through all of their events, and create buffers when needed, then broadcast them to the server, who'll automatically receive them. Basically, I want a networking solution that...
Hey, I am coding a 3D FPS, where the z-axis is height, and the other axis are as they would be for a top-down game. I need help figuring out how to code advanced artificial intelligence that can operate both individually and as a squad, and, when acting as a squad, has tactics such as healing...
Hello
I have a problem : I make a fps in 3 dimensions and I made the camera and a weapon I placed in front of this camera. But I want : when I move the camera in a specific direction I want the weapon to follow the movement of the camera and turn with it. For exemple : When I move the camera to...
I am working on this superhero type 3D game in which you battle out on certain maps using heroes of your choosing. So far I have one hero done (The Flash) and I want to try to figure out the servers and multiplayer aspect before continuing further. I figured out how to run clients and open...
EDIT: So I've decided I will finish the game (Probably), a big update is on the way.
I've worked on this for a little while, however I'm not sure If I should continue, I've lost a little motivation and interest as this may be a bit ambitious in the long run with what I had planned for this...