fps

  1. K3llyll

    Legacy GM Game is incredibly slow on Android. But not on PC.

    Hello :) I'm making an Android game. This will be the last game I made with GMS 1.4. But the game is not slow on Windows. It works perfectly on Windows. But game is incredibly slow on Android. I tested my game on Android device called "General Mobile GM 5 Plus android one". But as if the game...
  2. XirmiX

    GML Is it better for run-time to have multiple objects or a single object with multiple states?

    Lets say you want to have different types of projectiles for different weapons. Would it be wiser for better fps to have an object for each projectile type or have the projectile be a single object that has different types?
  3. Robzoid

    Does a sprite's speed need to be a multiple of its number of sub-images? [SOLVED]

    My friend and I are making our first game. He says that a sprite's speed (in frames per second) needs to be a multiple of the number of the sprite's sub-images. For instance, a sprite with 7 sub-images would need to have a speed of 7, 14, 21, etc. Is this true? The sprite seems to work just fine...
  4. K

    GML Fullscreen/high res window drops the fps

    Hi everyone, I'm having a huge trouble with performance, apparently the Framerate of my game goes down a lot just for setting the game in a high resolution. I first thougth it was how the resizes work, but then I re-make the code so it just resize the window and not the game surface, gui, view...
  5. Y

    30 fps vs 60 fps

    can someone please explain the difference? I see tutorials where they change it to 60 fps and they say it is smoother ,but I can't see the difference beside just a faster gameplay which is a designer preference . if it affects the game after exportation ,why is it not the default? please...
  6. F

    Windows Game Speed Doubles in Fullscreen Mode

    I'm having a really strange problem, and I can't figure out what's causing it. I just started using source control for my ~2-year-old game project, and I pushed all the game files to the repository. Then, today, I did some cleanup and deleted a bunch of extraneous objects and sprites I wasn't...
  7. khiloui

    Windows FPS halved on specific machine

    Hi, I've found an issue that really concerns me. It appears that a game project I built with Game Maker studio 2 always halves fps on a specific machine. The data I've gathered are the following: -the game runs smoothly at 60fps on any different machine -the fps get halved only on hdmi...
  8. R

    HTML5 HTML5 double framerate

    Both my game and a simple project I've made run twice as fast under HTML5 than the set FPS. I can't even lower the framerate as that breaks Spine animations. I use a 120hz monitor, not sure if that might have an impact. Is anyone else having this problem?
  9. M

    Empty compile error window on launch

    So, i've had this one before and it seems a common problem with Studio 1 overall, but when i get an empty Compile Error window upon testing, it usually solves the issue to close and reopen the project. I also cleaned the compile cache, yet still after these fixes the empty Compile error screen...
  10. N

    [Help] Project Lag and slowdown, inconsistent Finish_Frame, RoomSpeedSync and FPS Bug

    It seems that suddenly out of thin air my project just started running at half speed that it was before. I didn't change much other than adding a few scripts and objects that are UI related but its made my game unplayable. The weirdest part is I also tried running earlier versions of the...
  11. M

    3D game keeps crashing oddly

    Recently i've imported an old GM8.0 first-person shooter game of mine into Studio 1.4. I got the project working fine after removing some obsolete functions and changing some scripts for textures, but the game still crashes oddly sometimes when a room changes, like when you just move to a next...
  12. J

    Deltatime changes movement speed when switching rooms

    In my game I have a menu (currently set to 30 FPS) and two levels. All rooms have an obj_control in them. The jump height/movement speed works the way I want it in the first room, and the delta time seems to work as the movement speed & jump height is the same at 60 fps and 9999 fps in the room...
  13. T

    Question - IDE 75Hz Display Studders When Fps is 60

    Hi there, I have an Acer KG271 monitor that runs at 75Hz. It works fine with everything other than gamemaker. I've played games running at various frames per second with no issue. However, both GMS 1.4 and GMS 2 share a problem; games set to 60 fps (or anywhere from 1 - 143) studder. 144fps...
  14. 1

    iOS Completely Random Slowdown Days after Compile!

    Back in August of last year I was having an issue on my iPhone 7 Plus.(https://forum.yoyogames.com/index.php?threads/room-speed-very-slow.32384/) I would play my game for several hours through multiple different play sessions and then all of a sudden (without starting any new builds or changing...
  15. M

    Textures all messed up in an Fps game on Studio

    So, i've imported an FPS project i've been doing for years now - started way back on GM7.0 - into Studio 1.4. However, upon testing (after cleaning up all the obsolete functions) the 3d textures appear all messed up although the game still otherwise runs just fine: for example, character sprites...
  16. jobjorgos

    Legacy GM huge FPS drop whenever I do 'dash' in a huge room.

    Hi! In my game, I have always 30 FPS (equal to room speed). But whenever I use 'dash' in a big room, there is a huge lag spike. The FPS drops to 14-19 while the dash is active. The dash does the usual run speed x15 for 20 steps + plays a wind sound and then resets back to usual run speed. I...
  17. G

    GMS 2 [RESOLVED] Low FPS - Large Clear Screen Draw Event?

    Hello, This is my first time posting so I apologize if I get anything wrong. I am working on my game called Veins of Light developed in Gamemaker Studio 2 and I am having issues on my laptop regarding low FPS. My set room speed is 60 (fps), but my game runs at only 30fps on my laptop, a Macbook...
  18. H

    please help me. D3D_end problem

    Hi. I'm having a huge issue with my project. It's an fps using an older method of 3D (d3d and sprites as objects, doom like) and I'm trying to add a credits sequence into my game, which worked fine, however now when I enter the 2D credits sequence from one of the 3D rooms, the text is unreadable...
  19. milch

    GMS 2 fps drop only with tiles layer?

    I noticed frame drops to about 50 fps and started to investigate... the profiler showed me "finish_frame" takes up 97% of the step, whatever that means... does it have to do with the drawn sprites? anyway, I started deleting instances to see what was causing it and in the end I had everything...
  20. 2

    Overhead of Objects with Many Variables

    How much is the difference in overhead of an object with 50-75 variables versus an object with no variables other than the built in ones? Will 300 activated objects with these variables make a large difference in overhead if they aren't currently changing values, just initialized? What about...
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