Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Hello everybody, I have a doubt about the performance of my game and an ideal number of fps. I am creating my first game that I will post and earn some money, so I'm doing it very carefully and leave it as optimized as possible, to make it as light as for the player (and also accessible), I had...
Checking get functions every step:
if (surface_get_width(shad_surf) != _cameraW) | (surface_get_height(shad_surf) != _cameraH) {}
Or creating two non local variables and checking/updating them every step:
if (cameraPrevW != _cameraW) | (cameraPrevH != _cameraH) {}
cameraPrevW = _cameraW...
Looking for: GML programmer with experience in 3D first person games or just 3D cameras in general.
Project: Working on a 3D VR GameMaker game using SMF and Colmesh, it's more so a proof of concept for making sitting VR games in GMS2. The camera is locked to the Phone's rotation and returns...
Undead Arena v0.1 (alpha)
Devlog
Platforms:
- Windows
Made with:
- GameMaker Studio 2
Other softwares used:
- Blender for 3D models and animation
- Quixel Mixer for texturing
- DaVinci Resolve for video editing
Also used in this project:
- TheSnidrs Animation system.
- The blender addon for...
IDE Version: 2.3.3.570
Runtime: 2.3.3.434
Since the last GM update, I have been experiencing some problems with the framerate, going from 60 to 48 fps when the game runs on a monitor with a refresh rate of 144Hz.
On the other hand, the game runs perfectly at 60 fps if I configure the refresh...
I found this video on youtube, where someone made a FPS game using ASCII text characters for the walls and the floors, as the person
is moving around ....
Now the question is , how did they do it ?
Is this something that GMS could do ?
Watch the video :
FPS using ASCII chars test
Thanks
I have a monster that follows you, using mp_potential_path_object to get to you without walking through walls.
As the player can move, the monster deletes the previous path and creates a new one every 3 seconds (room_speed * 3).
According to the debugger, this causes a drop in real fps whenever...
GAME LINK:
https://apapappa.itch.io/neon-cleaner
Info:
Made in 48 hours and 5 minutes for AmazeMeGameJam GMS2.
https://itch.io/jam/amaze-me-game-jam
The theme was "NEON" and no special rules that I could find so this is what I made I guess.
Timelapse + Gameplay:
Jam Comments:
Since...
I recently discovered an FPS drop when I run my project in Full Screen. Both Windowed and Full Screen are the same resolution for this test.
Full screen = average 200fps (960 x 540)
Windowed = average 800fps (960 x 540)
I've searched the forums but no luck. Why is there a 600FPS spike? Any...
I'm going back to the community to talk to you about the,
I just followed the part 4 of minecraft game maker tutoriel.
Apparently, the game fps kepted dropping to 0 when ever I move to left or right in a render. Plus as I venture forward, fps decrease a bit more.
Hello, I have my room speed set to 60, yet the game runs at my monitors refresh rate which is 165..
the game runs at 40fps on other people systems with no real reason as there isn't much going on.
I checked the alternate synchronisation method in the global game settings and since then the...
Hey guys!
So I've found quite a lack of 3-D engines in GMS 2 that actually look good and have smooth gameplay, so I made one myself!
It's a 3-D FPS engine that runs on GML. I imported it from GMS1 to 2 after working on it there for a bit, and I'm finally publishing it!
Selling for 2.99 USD on...
Hi everyone!
Over the past few days, I've been doing a lot of investigation into my game's performance, specifically with regard to keeping a steady 60 fps. The debugger & profiler have been pretty helpful, but I have a few questions about some problems I've been having.
How much are memory...
Hello everyone.
I'm in the middle of a conundrum. I've been working on this game for 5 years now, soon to be 6 years and for some reason when starting the
development I decided that the room speed 40 was a good pick for the game.
I later learned that this isn't a very optimal room speed. In...
Hello all,
I am having an issue with a game I am developing regarding frame rate.
This seems to be a recent development, so I'm wondering if it's a software issue.
I am making a game, and I'm setting the room_speed to 60 in every single room. However, when I test the game, the fps never seems...
DOWNLOAD (Itch.io)
Info:
Made in 77 hours and 49minutes for LOWREZJAM 2020.
https://itch.io/jam/lowrezjam-2020
The game is limited to a resolution of 64x64 as per the rules.
There was no theme but I went with some of the suggested ones like:
You Are The Weapon - "professional" gun user...
Heya.
The project I am working on uses procedural generation to generate it's levels. In said levels, NPCs and everything spawn. After the level is done, we wipe the current level setup, and create a new one over it.
Sounds simple enough - this isn't a new concept.
The problem I am running...
Hello,
The value of fps sometimes drop under the 60 fps that I fixed, while fps_real is always bigger than 1000. fps_real did not drop.
I don't understand why it lag, I checked the profiling and nothing is strange. I also checked if I didn't change the gamespeed: that's not the case, it stays to...
So im trying to make a game run the max fps possible for the player`s display. a guy tells me that the game lags for him being 60fps with Vsynch. his monitor is 144hz
do i simply implement deltatime in the project or theres somthing else nececery?
for deltatime i assume 256 wuld be enough fps.