Hi, sorry if it's not the good place to post this but I really don't know where else I could talk about this.
Basically I have played three games recently (The Void Rains Upon Her Heart, Terrene - An Evidence Of Life Game and Nuclear Throne Ultra, all of those ran at 60 fps perfectly a couple...
My game frames per second is set to 60. I noticed when in-game, the fps would drop to 52-57fps and even lower in full-screen. This issue popped up recently as I had no prior issue before hand. I messed with the sleep margin, loading and unloading textures/audio. But I still run into the issue...
I've been noticing a consistent issue regarding frame rate performance in Game Maker, specifically periodic drops in FPS.
This phenomenon has been observed across multiple platforms including Android, Windows, and I believe, iOS as well.
To illustrate the problem, I've created a small demo that...
Hi All,
I have recently implemented water physics into my game and have noticed strange results on Android that speed up the game to what looks like 120 room speed.
The game has a lite graphics setting for older devices which frame skips the draw event 1/2 but when using this lite mode on an...
I am trying to develop a very simple game engine. Right now, I only have three rooms. The game is supposed to run at 50fps, but for reasons I cannot seem to figure out, it's running at 32fps.
I literally only have two objects in the first room. The conditions in the code are relatively simple...
The issue is my average FPS on both my game and in a blank project seems to stay between 60-90 fps, but after going to home screen and returning to the game the fps jumps to 700. Even weirder is sometimes it will drop to around 300 fps after a few moments. I have been unable to associate this...
Hello,
I decided to ask for help, because I run out of ideas what to do :(.
I've been creating my game for quite some time now. I never had any issues with IDE. Until now. I use Steam version, I update every time it is necessary, everything is clean. I've been using it for years.
Recently I...
I want to prevent the game speed from being slowed down by changing the descriptive fps. When I set the max fps of my game to a lower value from nvidia control, etc., I want to prevent the game speed from becoming very slow as a result of the reduced max fps. To put it succinctly, I want to...
The game is physics based. I have created a code to be used from an in game menu which is designed to move my game to a windowed view :
window_set_fullscreen(!window_get_fullscreen());
The game goes to a windowed mode, and the FPS increases. If I then maximize the window it remains at the...
Hello !
It's been a few months I'm using GameMaker to try to create a small game, and it's been a lot of fun. I'm still on free version, but I'll pay the subscription as soon as needed.
But I'm having an issue now : my game is getting low fps quite fast. When I use the "debug mode", it's...
Hello everyone!
I'm having a strange issue with the framerate of my game.
I recently reinstalled GMS2 and noticed my game will now only run at 50 fps, even though the framerate is set to 60.
When I change the desired framerate to something higher (for instance 120) it runs at that framerate...
Hello,
The value of fps sometimes drop under the 60 fps that I fixed, while fps_real is always bigger than 1000. fps_real did not drop.
I don't understand why it lag, I checked the profiling and nothing is strange. I also checked if I didn't change the gamespeed: that's not the case, it stays to...
Hi Guys!
I have a strange problem where my Android game slows down after around 30 seconds? It's almost like there is a massive FPS drop which causes my sprites animations and anything on an alarm based setup to be slowed.
Am I missing any important codes that you guys know to help improve the...