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fps drops

  1. B

    GameMaker FPS Dropping Issues

    My game frames per second is set to 60. I noticed when in-game, the fps would drop to 52-57fps and even lower in full-screen. This issue popped up recently as I had no prior issue before hand. I messed with the sleep margin, loading and unloading textures/audio. But I still run into the issue...
  2. RyanC

    Discussion Supporting Devices with Adaptive Refresh Rate - 90hz - 120hz etc Without using Delta-Time

    Hi All, This post is about targeting a standard game FPS or Room Speed of 60 for your game and aims to find a work-around right now, rather than waiting for a runtime update which some of us may not be able to use, due to other breaking changes, such as how GM strings are handled in newer...
  3. D

    GameMaker GPU Overloading Problem

    I have an adjustable function in my game, which can be used to increase or decrease the "room_speed". This is to allow players to adjust their FPS rate, which works well if you have a fast computer. But if someone now has a weak graphics card and is worth a room_speed because the graphics card...
  4. DarK_SaCoR

    Legacy GM Low FPS with multiple objects

    I've a problem with my game, I've a level editor in game and I've create a level with a full of enemies (I know that the community it will). My problems persist with check collision because I need check it for the animations and gravity. Example: if (!death && place_meeting(x, y-1...
  5. T

    FPS not matching Room Speed?

    I have been wondering why my game's room speed has been fluctuating and I finally found out why. My fps value just won't reach my target fps. I want the game to be processed at 60 FPS, so, that's what I set the game speed to be. I get 40 fps when checking the actual value. However, If I set the...
  6. RyanC

    Android Android 6 - Marshmallow Performance is Terrible

    Hi all. I've noticed that nearly every game I've played on all of my Marshmallow devices suffers from performance issues. This includes well known titles, not just GMS games. I'm seriously considering not supporting it at all, due to fps inconsistency. Anyone know more about this?
  7. V

    At what point does the game start to lag?

    I have a game and there will be TON of invisible objects in the room, most of theml will be performing some simple tasks, and the rest some pretty complicated. My question is, at how many objects will the game start to lag on average PC (standard graphics card, around 4GB of RAM)? Thank you for...
  8. D

    Android (Solved) Random FPS drops

    Hello. I've been looking an answer for this problem for over a month now and there is still no solution and I just have no more brain cells and nerves to kill finding the problem. The thing is I have made two versions of the same game and they both lagg. The first version is a lot bigger but...
  9. J

    Discussion FPS issue: Getting wierd FPS drops sometimes

    Hi everyone! I am posting here because i don't know if this is a bug or not. Yesterday when compiling/running my game it worked fine. Today on the other hand it does not. The real FPS is around 2000 fps, my room speed is 60 frames per second but still I get only about 44 fps when I run the...
  10. c023-DeV

    Windows FPS not reaching Game Speed

    I've filed a bug report for this. string(fps) struggle to keep 45 while string(fps_real) is way above 4000 When gamespeed is set to 60. I get 24 fps when I set gamespeed to 30. Same with V-synch ON/OFF Is this normal? (Wacom Cintiq Companion1 with Intel Gfx - Windows10 GMS v2.0.2.44) When I...
  11. Fabseven

    Game slowing down with 500+ monsters.

    Hellow there, I am still developping my first game and trying different things. In my game i have got monster. (code at the end of the post) The monsters follow a path like in a tower defense game and shoot at player or buildings if near. While shooting if the target is out of range or...
  12. B

    Windowed Mode = Massive Slowdown in game FPS

    This is a weird problem that started just today: whenever I launch a game I am working on (doesn't matter which project, it happens to all of them) the game runs at a terrible FPS (like sub 10 FPS!) in the default window the program launches it in. If I then ALT-ENTER to fullscreen it, the...
  13. M

    Legacy GM Performance Issues in Title Screen

    Hey there, i have some performance issues, and i really don't know why. It's just a Title Screen with a Menu. I know that drawing costs a lot, but it's just a Title Screen! This also happens in the Game itself but that's probably my code, i guess. It fluctuates between 2000 and 70 fps. It...
  14. R

    Windows fps drops on full screen, direct play & Windows 10

    Hello. I use Game Maker since years ago, first GM8 and now GMS. I never experienced this problem before until I upgraded from Windows 7 to Windows 10. The games run fine in a window, but on full screen there is a serious lag, with constant micro-stops every few seconds. The first time this...
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