fps drop

  1. DarK_SaCoR

    Windows Issue with monitor at 144Hz - framerate drops to 48 fps (GMS 2.3.3)

    IDE Version: 2.3.3.570 Runtime: 2.3.3.434 Since the last GM update, I have been experiencing some problems with the framerate, going from 60 to 48 fps when the game runs on a monitor with a refresh rate of 144Hz. On the other hand, the game runs perfectly at 60 fps if I configure the refresh...
  2. M

    FPS Drop in Fullscreen vs Windowed

    I recently discovered an FPS drop when I run my project in Full Screen. Both Windowed and Full Screen are the same resolution for this test. Full screen = average 200fps (960 x 540) Windowed = average 800fps (960 x 540) I've searched the forums but no luck. Why is there a 600FPS spike? Any...
  3. M

    Lag from too many instances with for loops

    I've searched high and low but can't seem to find how performance heavy FOR LOOPS are. I have an object that runs a for loop with no issue, but as soon as I create 10+ instances of the same object, the FPS drops below 60fps. The more instances on screen, the lower the FPS - all the way down to...
  4. thom

    Windows FPS drop when going to window mode or pressing windows key

    Hi, I want to update my game, the last update was in April 2020 and everything worked fine. For the new update I will use the exact same version of the game, but using the latest GMS:2 release, IDE 2.3.1.542 Runtime 2.3.1.409. The problem is when I want to record the screen with OBS Studio, I...
  5. Adriano_ppaula

    GML Help with delta_time

    Hello everyone! I was watching some tutorials on frame rate and delta_time. I found these two vidios just fantastic on the subject. But I have some doubts about that. Is there a way to do this in room_speed? For example I have a game that I have been working on for 3 years, it is a giant...
  6. V

    Issue of fps drop

    Hello, The value of fps sometimes drop under the 60 fps that I fixed, while fps_real is always bigger than 1000. fps_real did not drop. I don't understand why it lag, I checked the profiling and nothing is strange. I also checked if I didn't change the gamespeed: that's not the case, it stays to...
  7. A

    Windows Intermittent FPS drops

    Hi Guys, I havent posted in a while, I hope this is in the right place. I am having a really tricky issue with my game project and i just cant seem to work out why. I have really tried to solve this on my own before posting here, but no luck. So my game keeps getting intermittent fps drops to...
  8. Dwighty4000

    GMS 2 GPU Overloading Problem

    I have an adjustable function in my game, which can be used to increase or decrease the "room_speed". This is to allow players to adjust their FPS rate, which works well if you have a fast computer. But if someone now has a weak graphics card and is worth a room_speed because the graphics card...
  9. MrOut

    Snapshot/Screenshot very slow

    Hello, I try to implement a snapshot/screenshot button in my game but with the screen_save(fileName) function, this is very slow. I got a huge drop in FPS. Same with the 'Snapshot' option into an object. I notice also that screen_save put in the image file my Steam overlay (FPS counter and...
  10. Dwighty4000

    GMS 2 What is this for a fps limit function?

    I am currently testing my game on a second computer. this second computer is a laptop and has a GTX 950M graphics card. I already uploaded my current game to steam as a build, which is why the Steam FPS shows me 30 fps continuously in the top left, but why? The laptop screen can run at 64 Hz...
  11. MartinK12

    Discussion Problem with FPS on main monitor?

    I have problem with FPS between my monitors. When I run the game project (any game, even the simplest) on my main middle monitor game works slowly and fps set to 60fps shows about 45fps. When I move the game window to any other side monitors (left or right) the game jumps to 60fps and is faster...
  12. Tiago Carvalho

    Debugger Call Count Increasing with time

    Hello all. Since I am new to game development, and to this forum, let me thank all in advance for help/feeback. My snake like game gets slower over time. I consulted the debugger and found to be a step event on an parent object, not used itself in game. Shouldn't the call count average be...
  13. khiloui

    Windows FPS halved on specific machine

    Hi, I've found an issue that really concerns me. It appears that a game project I built with Game Maker studio 2 always halves fps on a specific machine. The data I've gathered are the following: -the game runs smoothly at 60fps on any different machine -the fps get halved only on hdmi...
  14. RyanC

    Legacy GM Game runs slower on all my Android devices since update from 1763

    Hi Guy's, My game has been lagging lately and after days of debugging to find the issue I've just seen this in the release notes for 1.4.1788: Changed frame-timing to now be done via Vsync on all platforms, should result in better efficiency and therefore battery life (not loads more FPS) -...
  15. Havik

    Android Seemingly random low FPS on a blank project on multiple devices.

    Hi guys! I noticed FPS issues with my game a while back but put it down to the devices I was testing on being old. However recently I've been trying it on some newer devices (pixel 2 etc) and the same issue appears. I have since then created a completely blank project that does nothing apart...
  16. 1

    iOS Completely Random Slowdown Days after Compile!

    Back in August of last year I was having an issue on my iPhone 7 Plus.(https://forum.yoyogames.com/index.php?threads/room-speed-very-slow.32384/) I would play my game for several hours through multiple different play sessions and then all of a sudden (without starting any new builds or changing...
  17. J

    iOS iOS framerate major drop - ARGH!

    I'm going insane. Game runs at 1000 fps + on my 2014 old desktop/Mac - then performs >10x slower on iOS devices... Even started optimising various bits and pulled back a few hundred frames on desktop... only for iOS to run at the same speed as before! Are there any iOS specific things going...
  18. G

    GMS 2 [RESOLVED] Low FPS - Large Clear Screen Draw Event?

    Hello, This is my first time posting so I apologize if I get anything wrong. I am working on my game called Veins of Light developed in Gamemaker Studio 2 and I am having issues on my laptop regarding low FPS. My set room speed is 60 (fps), but my game runs at only 30fps on my laptop, a Macbook...
  19. John Andrews

    Frame skipping, is it possible in GM?

    Hello everyone, from the day I've been using GM in a more professional way, I've been experiencing issues with the games slowing down for various reasons, but my problem is that the game slows down without skipping frames as it should normally do, now, is there a way to implement this in Game Maker?
  20. A

    Variable FPS over time (GMS1.4)

    Using GMS1.4.1763, finding that when I boot up, and get cracking, I'm getting 60FPS solidly for a while. But the more I work on it in a session, the more I test, develop and tune the more FPS will vary over time. Start dipping 58, 59, 60. Doesn't seem a big deal. Then even lower, low 50's but...
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