Just looking for some clarification on if i'm doing this correctly.
My player has normal movement attributes: a velocity vector, max_velocity, accel, etc.
// Move, creates the desired velocity based on player input
// Apply forces, 20 being the player's density, F = MA right?
I'm having some trouble figuring out how to move my character at a certain speed, for example 2.68 m/s (average jogging speed for a person). I've defined 512 pixels as 1 meter in my physics room (value of 0.1354666667). Since the physics_apply_force uses newtons to move things, i'm not sure what...
Hi everyone first of all sorry for my bad english, I am here because I have problems to simulate some physics for a little project 2d I'm working into. Basically I have a rectangle that rapresent my object I want to move with width of 160pixel. Now I want to use someone real proportion so I set...
I'm new here =)
This looks like a great community!!
I have a question regarding this:
"physics_apply_local_impulse(0, 0, 0, -5 );"
i have the player object sitting on the ground, when hitting "Space" i run this command to jump using "physics_apply_local_impulse(0, 0, 0, -5...
Sorry for the title getting a bit crammed there. Didn't have enough characters to put a dash in-between "force" and "affected" and add a question mark at the end :P
So, I'm working on my game and a problem I'm getting is that "zoom in" and "zoom out" doesn't really work out properly. I've done...