Hey, I'm trying to apply a force or impulse (I don't know which to really use) for let's say "ball_obj" to go towards the nearest same object ("ball_obj") But I don't know how. Can someone help??
I'm trying something out working with physics and still a bit new to it. I'm using physic in a room, but I have one object that I don't want to react to gravity, but still want to collide with other objects. So the way I understand it, is that I need to make it kinematic, and the density needs...
Hi guys, i'm making a game with physics and i'm moving an object with physics_apply_local_force(10, y, -70, 0).
Everything runs well, but i cant understand why, if this object falls for some time and then hit another solid wall, once i apply this force again it will spin and move a lot faster...
It's in a very early stage right now, I'm mainly making this thread so that I have at least some motivation to continue working on it.
Project Force
The codename is "Project Force" because it's inspired from the Force Push™ ability from Star Wars.
Play the prototype here
I have an object with 3 fixtures (don't know if that counts).
It has physics enabled and 0 density because I need it to stay still on screen.
I'm trying to use "physics_apply_force(x, y, 0, -15)" on "Left pressed" on it. Doesn't budge.
Is this the way things should work or am I doing something...
I created a room where an egg will be applied some force and it will be like he's being fired by a cannon [ Almost like the fruit ninja], i activated the physics but i dont know how to make the object be launched.
Can you guys help me with an example so i can try?
Hello Community!
I am creating a knockback/push system, using a single object to handle the movements and calculations here is my code in my "obj_control" object. My problem is that an error always occur "out of range", I am know why this happens because I have not declared an array to be above...
can someone help me? I have a projectile that when I spawn it it is initially set to invisible and inactive
however the alarm[0] timer is set to load it config variables, reset its position, set visible, and activate it.
however since I want the visibility to be shown before I update its...
Hello guys!
How can I make an object (in this case a spike) throw back my player with a specified force?
I'd like this to work like this:
When my player object hits a spike from any direction, apply a force contrary to the direction the player is hitting the spike. Also, I must make sure my...
I belive I've made a thread about this before, although I did not get any help there really and it seems like it was a tough nut to really comprehend. I'm talking in terms of recoil and impact force which get applied by shot projectiles at a target or basically an enemy or yourself. Obviously...
I tried to apply forces on objects through a common parent object, but every time I start the game, I get an error:
"The instance does not have an associated physics representation"
I would be very grateful if you will help me with this...
solved:
Thank you Supercoder! (You also need to give...
I'm making a space game and I'm using physics engine.
Should I use physics_apply_local_impulse or physics_apply_local_force for ship movement and bullet firing?
Currently I'm using force for ship and impulse for bullet.
Also, another quick question: Bullets are traveling slower than ship when...
IOS 3D Touch Extension
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