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font_add

  1. MindaMan

    Discussion I need help importing a .ttf file into GameMaker Studio 2 (Windows 10)

    I am trying to upload a .ttf file into a font asset in GameMaker Studio 2. I have no idea how to do this and I cannot find anything that works for this.
  2. D

    GameMaker Text with font created using font_add() is not rendered

    Hello everyone. I created a new font with font_add function. When I select this font, the text is not rendered. create event active = false; point_selected = false; point_x = 0; point_y = 0; font = font_add("Arial", 12, false, false, 48, 58); draw event if (active) {...
  3. Furkan Karabudak

    Why fonts seem skewed ?

    I'm developing a drawing software. I added the fonts to Included Files and used the font_add function to support non-English characters. But the fonts seem skewed. Here it is: I don't know if an extension would cause it, but also I use this extension in my project : Display Scaler - Edge...
  4. T

    How to open a game with fonts created from the game? (Font_add)

    Hello, Merry Christmas to everyone :). I need help .. I am creating a program that saves the documents in format (.exe). You can change the text font when you want, you can add images, and more ... Each time you change the font of the text, a new font (font_add) is added. at the time of opening...
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