• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

font

  1. M

    Game Maker 1 skins

    Hi all, Is there a way to change the font style used in the GM1 skin? I've downloaded the skin build and opened a custom skin but there does not seem to be an option for font style.
  2. F

    Question - IDE Missing Fonts - Possible Bug?

    Within the preferences for the IDE in GMS 2 under Text Editors > Code Editor I'm trying to set the default font for the code editor. However the font I'm trying to use, called "Terminal", doesn't appear in the drop down Font Name list. I still have GMS 1.4 and other programs such as Notepad++...
  3. I

    Legacy GM Help all fonts are not working!!

    When i try to use a new font all text become semi opacity and it happens whenever i try to use the function "draw_set_font(name)" . And i really wanna use a different font than the standard one.. * I have tried to do it on a clean project and it's the same result * They don't work both in in...
  4. C

    Question - IDE Non Anti Aliased Font looks weird

    In the picture attached, you can see an example of, what happend to my text after I ported my game from GameMaker Studio 1.4 to GameMaker Studio 2. Certain characters look deformed and its also misplaced compared to the original. I'm using a font called Grobold and it worked fine before, as the...
  5. M

    How to make custom font in GM2

    Hey! I have a sprite sheet/sprite strip made for every letter I want to be in this custom font I want for my game, but I don't know how to actually make it a font. Each letter is 12x16 on the sprite strip. Would someone be so kind to instruct me how to make my own custom font? :)
  6. P

    What font is this?

    Does anyone know what font this is in? (The white text on the left) Thanks in advance!
  7. T

    Windows Font changes not refreshing

    You'll have to forgive me, I'm struggling to think of the correct words to explain the issue, so I'll just describe the situation. I've created my own fonts (Using FontStruct, if relevant), and while drawing them in game have noticed I needed to adjust how some of the characters look and the...
  8. 2

    Any Way to Adjust Kerning When Drawing a Font?

    Is there a way to draw a text font with kerning (the horizontal space between each letter) adjusted? I want to draw an outline around the font, but then the letters run into each other without being able to adjust kerning.
  9. Cpaz

    GML Decrease pixel size of "whitespace" of a font or string?

    The title pretty much explains it. I'm looking for some way of decreasing the pixel size of whitespace (only whitespace).
  10. jackquake

    Windows GMS2 Bug? - Changing Font Range Crashed GMS2

    I'm hesitant to post this as I have tried to duplicate it unsuccessfully. I had added the Calibri font with just the letters range to a font called fntNick. However, during game testing, I realized that my hyphens were not being displayed (duh... because they had not been added), so I then...
  11. M

    Score font

    So I am trying to put a certain font for my "SCORE" score checker, and I have this if(instance_exists(pawn)){ draw_set_font(s); draw_set_color(c_black); draw_text(224, 32, "Score: " + string(global.score)); draw_text(view_xview[0]+30, view_yview[0]+50, "Health: " + string(global.hp)); } Now I...
  12. R

    Fancy game menu's - Fonts or images?

    I've been wondering what you could best use to make cool looking menu's and what do AAA games use? Fonts or images? I use photoshop and can make text nice looking but is that really the best way? For reference here is a cool looking menu made in rpg maker:
  13. S

    Legacy GM Custom Font Help

    I created a sprites for the numbers 0-9 and made a font out of the using font_add_sprite. All is well except my sprite numbers were in color and GM makes the numbers just black. How do I fix this?
  14. T

    Blurred Font Generated Text in Background?

    Hi, this post it's gonna be half visuals tutorial and half question. So most of the text in my game looks like this: To make this effect (Here's the tutorial part) you have to combine a white text with a blurred version of itself of any color in the background: The thing it's that I...
  15. E

    How do you give a specific bit of text a font?

    I have quite a lot of draw events in my room and I want to set ONE object's font to a different one. However, I can't use draw_set_font because it will change all of the fonts. If anyone has any ideas on how to do this, please reply. Thanks!
  16. S

    [SOLVED] Fonts being drawn faded

    So, I'm trying implement a custom font in my game. Whenever text is drawn using a font other than the default font, it is drawn faded. I'm using a draw event to execute my code: ///Dialog if (global.dialogVisible) { for (i = 0; i < 3; i++) { if (!(i + (global.dialogNumber * 3) >=...
  17. N

    GameMaker Unkillable Font

    No matter what I do I can't get this font to disappear. It doesn't appear in any program other than GMS 2. List of the things I've tried Deleting it through Windows Font manager Reinstalling and uninstalling it Reinstalling GMS2 Deleting the GMS2 appdata cache Scouring my PC and deleting all...
  18. Z

    (Localization) font_add with .ttf CPU and Ram Overhead

    Hello! I encountered a problem where displaying Chinese texts almost doubles the CPU and Ram overhead of the game. How the game is set up: 1. I have added a .ttf file (Simkai) to the included file 2. In the create event of a dialogue object, I used font_add to add the .ttf file and store its...
  19. E

    GameMaker [SOLVED} Font Size - How do I enlarge fonts?

    Hello, This is only my second post so far since starting to use Gamemaker Studio 2, which I love. I'm trying to learn as much as I can without help so that I remember things that I discover. I always find that if you discover things on your own, you will remember better. However, I want to...
  20. G

    Changing Font mid-string

    Greetings. First of all, I am fairly new at Gamemaker and I am not quite accustomed to it yet. I have looked over google, many websites, this forum and tutorials and I can't seem to find an answer to what I wish to accomplish with Gamemaker. First of all: My game will be text heavy, but it is...
Top