font

  1. L

    Question - IDE Special Characters not being drawn ( even in the range)

    So, I need my game to work in many different languages, and one of them is portuguese, which includes characters like Ç, Ã and stuff like that. I know that the very first thing I need to do is to set up a font within a range that supports those characters, and I did it. But when I execute...
  2. bsabiston

    fonts with specific letters, not entire alphabet

    If you want to create a font with just specific letters, like for a giant title, do you have to add ranges for each letter if they aren't next to each other in the alphabet? And do you have to figure out yourself what the ASCII values are? Isn't there some way of just typing, for example "MY...
  3. T

    Legacy GM Hide text in password field

    Hi guys, go easy on me at this is my first ever post. I am trying to prompt users to enter a password using the code below. When the user types in the password, the text is visible. How do you hide this? Thanks password = get_string("Please Enter your Password", ""); if password = "test" {...
  4. N

    Windows Japanese font in game maker?

    I am currently attempting to figure out how to get the font "Pomeranian" which supports both English and Japanese keyboards to work in game maker (Game Maker Studio 1.4) But it would seem that every time i select it in game maker (it is a open type with a true type lay out) it is read as a...
  5. I

    Legacy GM Sprite font not displaying unicode characters?

    I have a sprite font with 223 subimages, where index 0 represents a space (character value 32). I've double and triple checked, and I can also confirm that the subimage with index 201 (that is, the image representing character code 233) is in fact an image for the character é (which is character...
  6. F

    If I want small font in an already pixelated game, is there a practical way to shrink it?

    I'm new to GMS2 and want to use a custom pixel font, but my issue is that the sprites are already so few pixels that trying to shrink it in GM's image editor distorts the image. Would a good solution be to upscale the sprites I want to stay larger, or is there an easier, less time consuming...
  7. Daniel Mallett

    Add font

    I am trying to add a font in code. I found the following in the manual. I get an error saying incorrect token. I removed the quotes so surrounding arial and I get a can find variable error. I thought there might a fnt_arial. This does not work. I took this directly from the example in the...
  8. J

    Graphics Sprite Font Spacing Question

    Yo, Does anyone know how to go about correcting the monospacing in sprite fonts for 'thin' characters like 'i' or 'j'? Would I need to add a sprite font as normal, then "replace" those troublesome letters using a second sprite font with just those letters with the correct spacing? Asking cos...
  9. B

    [ANSWERED] Text not drawing correctly on a surface

    Hey guys, I'm having an issue with render text on a surface, the bellow image shows the window using the same font as the text that says "FPS: 240" but the surface looks really terrible compared to the window title... Here is the code im using to draw the surface...
  10. Nixxi

    Question - IDE Fonts not displaying in game correctly, vertically misaligned

    I'm having a problem with fonts (especially small fonts) imported with vertically misaligned letters, and even though it's only by one or two pixels, it's highly visible. Anyone have a solution or workaround for this? (Notice the difference between the import preview on the right and the...
  11. S

    GML Proportional Letter Spacing with font_add_sprite_ext ?

    Okay, so I'm attempting to make an animated font for my game, and it seems using bitmap fonts is going to be the best way to achieve what I need. But, this problem has been tying me up for days. In the GMS:2 documentation it states that if I want letters in a bitmap font to be proportionately...
  12. Didjynn

    Final fantasy X translation system

    Hello everyone, I had today a big problem and I don't know how to get rid of it. I wanted to create a "simple" translation system in my game. You can find books that use a font with symbols so it's unreadable. We can discover the meaning of some letters and so some letters in the sentence...
  13. Mr Giff

    GameMaker [SOLVED] Jagged / Tearing Drawn Font

    Hey Gang, So, I've recently updated to the latest version of GMS2 for Mac. And I've been encountering a text problem on a new project I've opened up. Using draw_text like I always have I'm encountering some distorted looking text. My project is 1920x1200px so there should be plenty of pixels...
  14. N

    Question - IDE GMS 2 Interface and Resource Tree font size

    Hi everyone this is my first post. Its something simple and I hopes there is a solution. How do I Change the Size of the letters from the interface or at least from the resource tree? they are too small in my opinion and it's pretty bad to everyone's sight to be looking at things that are that...
  15. R

    Legacy GM Font mess

    Hi, I've downloaded a pretty font recently, which holds a lot of Emojii. I'm using them in a RTS game where each unit displays its current status by using an emoji. I got the font here : https://meowni.ca/posts/og-emoji-font/ When I load the font into game maker, I use this tiny screen : in...
  16. B

    Question - Code Text invisible after changing font

    Hello everyone, everyday and everynight. I'm trying to set the font of the GUI with draw_set_font (fnt_name), but the text disappeared. I tried to reset the target, but nothing happened. I also tried to restart GM and the only thing that changed was that the first time I hit play I could see...
  17. H

    GameMaker Can font resources be used without draw_text()?

    I'd like to render text with clipping, however I cannot see an easy way to use the font resources created by GMS 2 to do this. draw_text() does not provide a method for clipping to a rectangle (or other masks). However, draw_sprite_part() would allow me to render partial characters. To use...
  18. Ronchon

    Fonts : failing to load large TTF files to support localisations (CJK)

    Hi, I'm trying to deal with translations and localisations. As its been mentioned in many threads about this, out of the different ways to deal with localisations and characters, when it comes to dealing with languages such as Korean or Mandarin , you have to use external .ttf files to deal...
  19. sman

    Question - IDE Some font styles don't work

    Hi, On GMS 1.4, the OpenSans-ExtraBold font was working well but on GMS 2 I can't make it work. The ExtraBold style produces the same result as the Bold style, as you can see on the attached screenshot (the Range Preview window is ok but not the Preview window. And in the game it's like in the...
  20. G

    Windows Is there a way to animate the font with 2 frames itself?

    Is there a way to animate the font with 2 frames itself? (In Game Maker Studio 1) without taking ages for animating a whole dialogue? Nevermind, I figured it out myself...
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