font

  1. T

    How to set up the scribble default custom font (.ttf)??

    Hello, I'm trying to set up the default font of scribble 8, I tried this code but it didn't work, any ideas?? global.dialogueFont = font_add("SFPixelate.ttf", 16, false, false, 32, 128); scribble_font_set_style_family(global.dialogueFont); It throws the error: Font "__newfont2" not recognized
  2. M

    GameMaker Weird issue with my font (gamemaker freezes)

    So i made this font and imported it to gamemaker. When i tried to change the font size, the font started acting werid after setting it to size 20+ after that, when i set the font size to 30, GameMaker freezes for cca. 5 min and crashes.
  3. Erik Leppen

    GameMaker Font shows only the italic variant

    Hi all, I'm having a problem with (some) fonts. I have downloaded a set of fonts I'd like to use in my game, and this particular typeface has a regular and an italic version. But when I select the typeface in GameMaker, the only style available is called "Regular", but it's clearly the italic...
  4. E

    SOLVED Font Character not Drawing Despite Font Range Extension

    I am trying to draw text to the screen that has an unusual character. The character is "ō" with has a unicode decimal value of 333. I tried to save "Kō Salve" in a map and then print said string, but the ō is not drawing, simply giving me "K Salve". I also tried "K"+chr(333)+" Salve" and that...
  5. F

    Blurry font in Fullscreen - Use a sprite-based font, draw_GUI, or something else?

    My game opens in a 960x540 window. There's an option to switch to full screen. In the windowed mode, the font is pretty crisp but looks a little off to me in full screen. I've read about blurry fonts when scaled up and one suggestion is a sprite-based font. A lot of posts say to move to...
  6. AIO1

    Android High quality text on Android GM 2022

    Hello, I'm using GM 2022 (it is no longer called GMS). I've been searching for a while through the Internet but I'm unable to find a solution that fits my needs. I'm using the font Roboto Mono from Google Fonts which you can see here. When I use this font in Windows it looks OK, my issue comes...
  7. efeberku

    GameMaker Is There A Way To Optimize This Custom Draw Text Function?

    I have gathered everything I can together but as you can see this function changes font, changes color and draw text multiple times. Normally draw set functions breaks the batch. But does it also apply in this case too? Does GameMaker do anything special for situations like this? function...
  8. sv3nxd

    HTML5 Is this a game-maker bug? Scaled fonts don't work on HTML5

    Description: As you can see in the image above, the text-size and separation are different between desktop and web. Why is that? I am drawing in the draw-event using a font with a size of 100 and downscaling it so it still looks good on a low view size. (This was a suggestion I read here...
  9. dsmdlzr

    SOLVED All fonts are blurry with AA on, jagged with AA off, and unrecognizable under size 12

    This question has 2 parts, 1. the clarity of the fonts, and 2. the size of the fonts. Part 1: As the name suggests, literally all the fonts on my project are blurry when AA is on, but if I turn off AA, it becomes jagged. I recently downloaded a 3x6 pixel font and it is the only one that seemed...
  10. 31Nf4ChZ4H73N

    How to use emojis in GameMaker(dont judge pls)

    I want to use some emojis in a current project. I went to the Font options and then chose Windows default emoji font Segoe UI however when I use this font in the draw event like this draw_set_font(Font1); var text1 = "U+1F467" var text1 = ":)" //not exactly but not 😀 what I want in this case...
  11. F

    Windows Weird font bug in sprite editor...

    The font looks alright in any other program including MS Word. but when I try to use it in the sprite editor, this happens. When I turn on Anti-alias next to font size, the "grids" just get dimmer, but that's it. Please help me... !!!
  12. Adriano_ppaula

    UWP Incompatibility with Uwp? Ver 2.3.3

    Hello everyone! ^^ I recently bought the game maker version of Uwp, but having serious problems exporting my game to Uwp. I managed to close the file, but when I run the game, two strange things happen that I can't explain: 1. No font appears, no number, letter or anything. In my game I use...
  13. R

    [ SORTED OUT]font in different screen size

    hello guys, well I have a problem and a doubt at the same time. I'm creating a menu system that works great, but I'm having to deal with font and room changes. The camera resolution is much higher in the menu room than in the phase room for example (where the game basically rolls): as you can...
  14. OKOCIM

    Question - IDE Font variations not working?

    I found that in the font editor when choosing a font, none of that font's variations show any changes when selected (neither in the font editor nor in game). For example if you are on Windows you should have the Bahnschrift font. However, when you select any of its variations in the font editor...
  15. erayzesen

    Asset - Fonts Pixelinput

    Wouldn't you like to quickly display the buttons with a font the tutorials and input settings of your game projects? So let me recommend this great font I made to you; Pixelinput Font: https://erayzesen.itch.io/pixelinput-font-write-input-buttons-directly...
  16. A

    Do I need to provide a font file when using a new font?

    I downloaded a font from a website and wanted to use it in my game. I planned to use draw_set_font(font); to change the font when typing in the text. But since games from other computers may not have the font downloaded, should I worry about that? Should I provide that file I used to install...
  17. Genesys Generation

    Android Application does not work when I export 2nd font.

    My application uses 2 fonts. The 2 fonts are the same, but with different sizes. One for the title and one for the rest of the game. There is already a problem that the gamemaker does not recognize the folder: C:\Windows\Fonts Because of that I have to make a copy of the font on the...
  18. Genesys Generation

    Android How to export the font and ini files?

    When I create the executable (APK), I run into 2 problems: 1st - no text appears in the game. That's because the font is not exported with the APK. 2nd - the game does not recognize any ini file. For desktop I upload the ini files together with the game's executable (zipped file), but it...
  19. tomlee2020

    Windows how to change Note text font and color in code editing page

    I am a novice, 10 days ago. I purchased this software. I studied and studied for a few days. I think this is a great software. But the disadvantage is that it is very unfriendly to the Chinese. I encountered some problems below. Hope to get professional answers. 1: This software does not have a...
  20. T

    Arabic font in gamemaker

    EDIT: Solved, how do I delete a post lol
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