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My application uses 2 fonts. The 2 fonts are the same, but with different sizes. One for the title and one for the rest of the game.
There is already a problem that the gamemaker does not recognize the folder: C:\Windows\Fonts
Because of that I have to make a copy of the font on the...
When I create the executable (APK), I run into 2 problems:
1st - no text appears in the game.
That's because the font is not exported with the APK.
2nd - the game does not recognize any ini file.
For desktop I upload the ini files together with the game's executable (zipped file), but it...
I am a novice, 10 days ago. I purchased this software. I studied and studied for a few days. I think this is a great software. But the disadvantage is that it is very unfriendly to the Chinese. I encountered some problems below. Hope to get professional answers.
1: This software does not have a...
Hello everyone.
I created a new font with font_add function. When I select this font, the text is not rendered.
create event
active = false;
point_selected = false;
point_x = 0;
point_y = 0;
font = font_add("Arial", 12, false, false, 48, 58);
draw event
if (active) {...
Hi,
I'm having trouble integrating a custom font. Game Maker Studio (I am using the 2.3 beta) seems to wrongly scale it.
This is how it looks in the design:
And this is how it looks in the game:
I am using this font: Electronic Highway Sign
Any idea how to fix it?
Thanks!
Hey guys and gals,
Im trying to figure out how to possibly get two different fonts in the same string with a script. Below is the script I set up to try and accomplish this. But obviously doesnt work. How can I make this a thing? Why do I want to do this? Well I wanted whomever is talking...
Hoi guys!
I wanna add Japanesse fonts to my game like Katakana.
I have thinked of draw every sprite of japanesse font and use the funciton of "font_add_sprite"
but i see the ANSII get the first 26 chars normally, and the Katakana use of 46 chars.
It's just, how it's a easy way of add Japanesse...
Hello there. I live in turkey. I am working on a project to understand GML. I learned that Turkish characters are not supported in fonts."İ,Ş,Ö,Ü,Ğ,Ç,ı,ş,ö,ü,ğ,".is there a way to add these characters? Thank you in advance.
I have been using GMS2 for a month now and while working on it I accidentally hit a key that increased the font size; after searching the Internet I found it was the F7 and F8 keys to change the font size.
My problem is that each time the project starts it starts at the larger font size so I...
Hello everyone! I am trying to add language support to my Framework for others to use and I bumped in a characters range issue.
I plan to add cyrillic, japanese and chinese from Noto Sans Fonts.
For cyrillic I added the range 1025 to 1105.
For japanese I added 12352 to 12543 for hiragana and...
Hi all, I'm not the developer itself, but the publisher.
One of my client is using GMS2 in Japanese, and he is experiencing weird display issue.
It seems it depends on the font types, but it looks like this.
It says "カウンターアタック", but IDE displays them in random font size.
Also, I have a...
I want to include em dashes in my strings, and not have them return as the default "▯." For example: str = "The quick brown fox — who was very quick indeed — jumped over the lazy dog.";
returns as "The quick brown fox ▯ who was very quick indeed ▯ jumped over the lazy dog."
I already tried...
Hi There,
is there anybody else who remarked partial display errors within the GMS2-interface?
I updated a newer version of Game Maker Studio 2 one day. Since then something
like that (see the image) happens, any time I click on a part within my object ressources.
When I shut down GMS2 and...
My game on Steam, Shisensho Solitaire, has a built-in Leaderboard that pulls data from Steam Leaderboards.
My problem is that players with names in Japanese or Chinese don't show up on my leaderboard, presumably because I don't have the fonts for them. I'm currently using a Verdana font.
Not...
I created a font resource using a .ttf file. I tried draw_text_ext bla bla using the x_scale and y_scale to enlarge the text but the text got pixelated.
So I downloaded a font from Google and created a font resource:
https://docs2.yoyogames.com/index.html?page=source/_build/3_scripting/4_gml_reference/fonts/font_add.html
How do I proceed then? Do I need to do font_add()? Do I need to do some code with font functions...
GameMaker: Marketplace
Itch.io
Price: $1.99
7 clean pixel fonts for retro styled games.
Preview:
Contains:
Retro1.ttf
Retro2.ttf
Retro3.ttf
Retro4.ttf
Retro5.ttf
Retro6.ttf
Retro7.ttf
All of these fonts are TrueType Fonts and the font outlines in the preview images are just for visualization.
If text is being dynamically generated and drawn to some confined space, there seems to be two ways to deal with sizing the font correctly:
1. use draw_text_transformed to draw a scaled version of the string, after string_width_ext and _string_height_ext so that you can compare it to the...