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font not working

  1. D

    GMS 2 Text with font created using font_add() is not rendered

    Hello everyone. I created a new font with font_add function. When I select this font, the text is not rendered. create event active = false; point_selected = false; point_x = 0; point_y = 0; font = font_add("Arial", 12, false, false, 48, 58); draw event if (active) {...
  2. Seet

    Discussion None of my installed fonts appear under the font list in GMS 2

    I've recently tried finding a font that I've used in my previous projects only to find that it's completely missing from the list. You can see from the image that I have Diagon Regular font installed but unfortunately it isn't popping up under the font list in GMS 2. My installed fonts can...
  3. C

    Legacy GM [SOLVED] I may be dumb, but I am having trouble with fonts

    Ok so i am making a text box and it works fine without setting my font (which i called fnt_text) but when i set it (this is all mostly in the draw event) the text doesn't show up at all. maybe i made a mistake so here is my code: create event //settext variable text = "i gotta make this string...
  4. Goldoche

    Windows [Solved] Can't get extra characters from font to fit inside the texture page.

    I'm doing localization in my game and I want my main font to have extra characters like these "şŠšŢţŤťŦŧŨũŪūŬŭ". My font actually has those character but I can't enable them in gamemaker. When I extend the font range from "32 to 255" to "32 to 511" or "32 to 382" I have an error that says the...
  5. Daniel Mallett

    Add font

    I am trying to add a font in code. I found the following in the manual. I get an error saying incorrect token. I removed the quotes so surrounding arial and I get a can find variable error. I thought there might a fnt_arial. This does not work. I took this directly from the example in the...
  6. C

    Font glitch

    Hey everyone, I'm currently working on a game called Orbulus, where you guide an orb through a strange world collecting crystals and jewels while avoiding enemies and other hazards. In the game, I have made it so if you have not collected all the crystals in a level, and you try to go for the...
  7. I

    Legacy GM Help all fonts are not working!!

    When i try to use a new font all text become semi opacity and it happens whenever i try to use the function "draw_set_font(name)" . And i really wanna use a different font than the standard one.. * I have tried to do it on a clean project and it's the same result * They don't work both in in...