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Hey,
I have a boss that chases the player and that went pretty good with the following script:
if gofollow == true{
move_towards_point( obj_player.x, obj_player.y, 9 );
}
But the small problem now is that whenever the boss is straight at where the player is, it is gonna flick which look...
Hi,
The camera only follows my player inside the room but when I move to the edge of the room the camera just doesnt follow.
This is the code im using to create the camera:
camera = camera_create_view(0, 0, 1024, 768, 0, obj_player, -1, -1, 512, 384);
view_camera[0] = camera;
I hope someone...
Hello! I'm trying to make it so the player can pick up coins by walking over them, but once you're in the coin's activation radius, it triggers every coin in the room to come flying at you.
How do I trigger individual coin objects? Code looks like this:
//Pick Up
if...
I have a little problem:I'm making a Remixed Pong game and in the Title Screen appears a game demo, with the camera following and the bats following the ball, the problem is when the bats follow the ball, they "shakes", and never stop this, I tried to put if...
Hi Guys,
I want an object, obj_Character, to follow another object, obj_Leader. The thing is, I don't want obj_Leader to mover further than 32px away from obj_Character at all times. The player will control obj_Leader and it must stay within 32px in any direction from obj_Character. Also, when...
I can't seem to find a sollution to how to make an object around the player for a certain time (a bubble around player that last for 2 secs for example) when I click the right mouse button and make it follow the player.
Probably very simple thing but not a simple thing for me.
I'm using GML...
Hi! I'm making these spikes which are supposed to follow this object as it goes up and down continuously. However, I can't seem to get it to work. Here is a picture of the current setup;
The blue thing is my object, which is supposed to go up and down with spikes on the bottom and the top. My...
I am trying like this :
//Step event
object.x = view_xview[0]+10
object.y = view_yview[0]+700
But there is delay. How can I ensure object follows the view without delay?
I'm making a top down game and I'm using this to make the enemy follow the player:
Create:
grid= mp_grid_create(0,0,room_width/8,room_height/8,8,8)
mp_grid_add_instances(grid,obj_solid,1)
path=path_add()
Step:
mp_grid_path(grid,path,x,y,obj_player.x,obj_player.y,1)
path_start(path,2,"",1)...
So I've been working on this follow function and I cont figure out how I fix this.
What it's supposed to do is for Dash (NPC) to follow Dot (Player) and it seems to work when walking normally, but when you change direction while Dash is changing directions to follow you Dash walks of until you...
Hello, i'm trying to program a enemy chase state. I was trying to achieve that the enemy goes across the platform, turning on the edges (heights variable) but once in a radius of 10 it will follow the player off the edge and follow until out of range. Once out of range, it would go back to what...
I have this code that makes a NPC follow the player. However, there is just one thing that needs to be fixed. When the player is not moving, the NPC is in the exact same X and Y position of the player and it looks like he is behind him. Thanks to "if ds_queue_size(Following_que) > 30", the...
I want to put an instance in my game that will block the player from getting by, therefore, it always follows the player's x position (ghost is the name of the player's instance) like this:
mp_potential_step(ghost.x, y, ghost.speed, false)
But this instance is positioned between two blocks, so...
Hello everyone, I would like to know how I can make a partner who follows the player, something like this:
http://imgur.com/9T7oDqa
I found out that there is a way to do all that via code, the partner follows the same steps of the player:
Follower CREATE EVENT
Following_que =...
I made scripts for an enemy static, following and attacking, but this keep popping out when an enemy kills me, anyone knows why? Thanks!
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object...
I'm sorry but how can I make a Carterpillar System like in Earthbound, Mario & Luigi RPG, etc (mostly RPGs)? I did something similar via code but the follower sometimes gets stuck behind a wall or any other object. I've heard about making an Ai that follows the player's coordinates but I don't...
Hello, is there a way possible to make a partner who follows you but doesn´t get stuck behind walls? With help I did some code to make a player who follows you but sometimes, he gets stuck behind a wall or something else and I would like to know how to fix that.
This is code I use for the...
Hi everyone, I would like to know how I can make a partner that follows your player like in these examples:
http://imgur.com/9T7oDqa
http://cdn.atomix.vg/wp-content/uploads/2015/01/Earthbound.gif
I did some code reading some tutorials and I got this (it is a 20 seconds video):
As you can see...
If I put a question with " if distance_to_point(obj_player.x) is ..." it says to me that something're wrong (Wrong number of arguments to function or script)
I want that an object follow the x position of the player with his own speed if you know another way to do it.
I'm really don't have any...
I am trying to implement a vision mechanic in my game (not using distance_to_object) by using an object with the sprite of a vision cone.
This is the current code for creating the cones at the start of the game.
//Check if we have vision
HaveVision = instance_place(x,y,oVision)
if...