flying

  1. Roastedzerg

    SOLVED Giving the illusion of shooting down while flying in isometric 2d

    Hey guys, I'm having trouble trying to rack my brain on this. Basically im creating an isometric 2d top down game and am working on giving the illusion of flight by raising the sprite of the flying objects above their real location but subtracting sprite_height from their Y to bring them up and...
  2. S

    Enemy AI in 2D Platformer

    Hello everyone! Newbie here. So I'm developing a single-screen 2D platformer (think Balloon Fight on NES) and I'm trying to program flying enemies to chase the player around the screen. I've tried a couple of different options, but nothing's working quite right. So I erased any new code and...
  3. BenSunhoof

    Legacy GM The score system in my flight game works... but not as intended.

    Hello. It's been a while. I'm trying to make something simple - an auto-scrolling flying game where you click to gradually ascend. I've implemented almost everything I wanted, except for the score system. 1 point is assigned each 6 frames, making up 10 points per second. Here's what I'm...
  4. Z

    Boomerang like effect

    I have been working on a flying enemy that swerves back and forth and often times changes its elevation I have to code it the best of my abilities but the sprites themselves just vanish into thin air. It is hard to put it into words so I have a video to give general idea i am trying to aim for...
  5. J

    Simulating airplane gliding (2d)

    We are designing a 2D flying game (side perspective) with rather realistic physics. Question: How can I make the airplane glide and fly like a real plane? For example, how can I generate a lift force to make the plane float? It would be nice if the lift force depended on the speed of the...
  6. N

    How do you make enemy objects fly in a physics enabled room?

    Hey guys and gals, My game is a very basic 2d 2 player fighting game, where if a player's health is dropped bellow 40 flying enemies spawn and attack the player. With the object not physics enabled, i got it to spawn and rotate, except a lot spawned on top of each other and it never actually...
  7. N

    Drag And Drop [GMS2] How do you make flying enemies in a physics enabled room?

    My game is a very basic 2d 2 player fighting game, where if a player's health is dropped bellow 40 flying enemies spawn and attack the player. With the object not physics enabled, i got it to spawn and rotate, except a lot spawned on top of each other and it never actually moved towards the...
  8. A

    Legacy GM air friction problem

    In my game, the player can fly besides walking and jumping. With this code below I make that when the player jumps if he moves in the air he will continue moving in that direction, even without pressing the button to move, but you can change the direction if you press the opposite button. //...
  9. W

    Floating Ghost Enemies - Programming Help

    Hello, I'm currently working on a Ghostbusters inspired side scroller for my course and I'm having trouble creating enemies for the game. My idea was to have regular ghosts as enemies that would float around when idle, then chase the player upon them getting close to the ghosts. I've been...
  10. G

    Legacy GM Parallax Scrolling with never ending room...

    Im working on a project where i want to be able to fly inside a very big room. A platformer. I want the bottom of the background to be linear with the room bottom and i want the background to follow my view left and right at a limited speed and at the same time follow very slowly up en down when...
  11. Luke Pierson

    Fleeing enemy and collision

    EDIT: Hey everyone! Help would be appreciated :) So I fixed the collision, however, during the flee state, and not the chase state, the bat will flee and then turn around and chase the player, and then spaz out I'm probably doing something very obviously wrong, but I need help. Flying...
  12. R

    Flying Enemy Coding Help

    Hello everyone. I'm having some trouble getting this to work. I'm trying to create an enemy that will fly until he hits obj_solid, at which point he will turn around and go the other way. Here is a pic of what i have: Link for some reason the enemy just stops when he gets to the wall. all help...
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