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  1. FrostyCat

    GameMaker State-Free Blinks

    State-Free Blinks Overview GM Version: GMS 2022+ / 2.3.7+ Target Platform: ALL Download: Asset Package Links: GitHub Repository with Demo This article describes a technique for implementing various blinking effects using current_time, as a state-free alternative to conventional alarm- and...
  2. RizbIT

    Asset - Extension Android Camera Flash And Vibrate

    This simple to use Android extension has functions to turn the camera flash ON and OFF. It also has function to VIBRATE the device for X number of milliseconds. It should work on older and newer (including Android 13) Android versions. Tested on Android 13 and Android 5.5 Includes a commented...
  3. N

    SOLVED Please delete, did it an entirely different way

    I am trying to find (or write) a script or some code to make an asset layer flash like lightning. I'll be putting white squares outside windows of the stage, so I'd like to turn the opacity of the layer either on/off or real fast slide of the opacity scale to simulate lightning flashes. My...
  4. Tuna

    Legacy GM Sprite drawing flashing issue [SOLVED]

    I have been trying for a while now to draw a melee weapon on my character, but whenever I have its position change throughout an animation, the weapon sprite flashes, sometimes for multiple frames. As you can see in this recording, the sprite is normal when being drawn as a single frame...
  5. T

    GameMaker Optimizing SWF Animation (Animate export/GAF)

    *In short, this topic is simply for those who want to stick with Adobe Flash/Animate (instead of spine)* Alright so, me and my team were working on a huge project with tons of swf content made in flash (for mobile devices). At the beginning, we just exported everything from flash to png, loaded...
  6. K12gamer

    It's NO fun using FLASH anymore...Long live HTML5...

    Flash seems especially dead with Google. With Google settings...you can either block Flash completely...or you have to go through a tedious allow / add process for every new Flash site you visit. I've been visiting dozens of educational sites...and unfortunately...a lot of them still have a...
  7. Pfap

    making text more "readable"

    When using the draw_text function by itself my words or score always seem flat. Do you have any tricks to make your text easier to read or a way to make it "pop"? I usually just put a shadow behind my words and scores to give them some depth and will probably continue to, but what styles do you...
  8. TheSpydog

    Mac OSX Mac games flash red when going fullscreen

    Whenever I switch from windowed to fullscreen mode on the macOS export target, the entire screen will flash bright red for a moment before the fullscreen transition takes effect. Is anyone else noticing this or have a way to fix this? This seems like a pretty significant issue but I haven't...
  9. W

    Windows Flash Vector GM2

    Hello everybody, A few years back I was working on a game which I finally had to scrap because I had done it all wrong from the ground. First problem was that my animations were WAAAY too big, and the game crashed. So I got Spine and the next problem here was that when using the Mesh feature...
  10. S

    Adobe Animate's Texture Atlas

    Hi there, I'm wondering if anyone has experience using Adobe Animates Texture Atlas exporter within Gamemaker? http://blogs.adobe.com/contentcorner/2017/07/03/create-a-texture-atlas-with-animate-cc-for-your-favorite-game-engines/ I'd usually just export pngs, but my games are getting to the...
  11. N

    GameMaker Making the enemy flash when hit

    Hi. So recently I thought of a bright idea to make the enemy flash when hit by bullets. I tried to come up with a way to do it and the only idea I thought of is to make my sprites white and then do set_sprite when hit. Is there another easier way?
  12. S

    Legacy GM Anyone hear of an Android issue that makes a screen flash white?

    I received a bit of feedback on an Android game of mine that my game makes his Android screen flash white when he plays it. There's no code to make the entire screen flash white. I had him watch the trailer to see there was no flash and its his phone. He says he's using: Samsung Galaxy Grand...
  13. Erayd

    Windows Keeping values moving between two bounds

    This is code which adds to an alpha value to a certain point and then goes in the other direction. Creating a flash. I'm going over some old code and putting some more thought in to it and my brain is telling me that there are better ways of doing this. How have you done something similarly? Is...
  14. J

    How to Prompt an action only once?

    Hi! I am creating a game where I have enemies wandering around until they come within "sight" (variable) of the player, then they will go after the player until the players goes outside their "sight". Everytime they see the player, I want them to flash, so the player knows they enemy has seen...
  15. D

    [SOLVED] Updated from Windows 7 to 10, now the screen flashes white when I do room transitions

    I'm using: GM Pro (v.1.4.1767) OS: Windows 10 -While playing in fullscreen, the game will sometimes flash white 1-3 times when changing rooms. It's not in every room, either. -I recorded the flash with Fraps to see if I could gather some clues, and the flash does not appear on the video...
  16. YellowAfterlife

    Asset - Extension Window flashing / notification

    Marketplace: https://marketplace.yoyogames.com/assets/5105/window-flash-notification Mirror (itch.io): https://yellowafterlife.itch.io/window-flash Blog post: https://yal.cc/gamemaker-window-flash/ Price: $0.99 Modules: Windows (is a DLL) Description: This delightfully straightforward extension...
  17. T

    Playing back SWF animations in GM:S?

    Hi, Is it possible to import and playback SWF files made in Flash directly in GM:S? Thanks.
  18. Bingdom

    Shaders Trouble drawing a shader

    So I've been trying to follow this blog and I'm having trouble drawing the shader. OBJ_Player Create Event: //Shader Init maskshader_col = shader_get_uniform( SDR_MaskShader, 'u_MaskCol' ); Draw event: shader_set(SDR_MaskShader); shader_set_uniform_f( maskshader_col, 255, 255, 255, 1.0 )...
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