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  1. FrostyCat

    GML Restricting Unwanted Repetition with Flags

    Restricting Unwanted Repetition with Flags GM Version: All Target Platform: All Download: N/A Links: N/A Summary: A summary of flag patterns for GML development. Introduction This guide documents 4 commonly used flag patterns for general GML development. Protecting one-time actions against...
  2. P

    Event after certain amount of killed enemies

    Hello, I'm pretty new to Game Maker, and programming in generall, and I wanted to ask if its possible to make an event happen after a certain number of enemies was killed (in an Rpg game for example) For example when you kill 10 enemies, a door opens, or another person joins your party but if...
  3. ZeDuval

    Asset - Extension Flags *UPDATE*

    UPDATE: v2.0.2; New: Last version included as a rollback-possibility Clearer seperation between global and local Flags Reduced amount of macros to use Added possibility to access local Flags of one object from another Added shortcut-functions that are very useful if Flag system is intensively...